Search found 140 matches
- Tue Feb 17, 2009 11:21 am
- Forum: Ship Archive
- Topic: Alexor's Ship Shack
- Replies: 10
- Views: 1639
Heya, welcome to the forums. As for your ships, as a first timer, it looks great! Things you did right: 1) Nice detailed sections. 2) Sections placed in an orderly fashion. 3) There is a sense of depth. 4) Nice silhouettes. Things that need improving: 1) Avoid using blurred sections which is often c...
- Fri Jan 30, 2009 12:12 pm
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1013763
- Fri Jan 23, 2009 10:19 am
- Forum: General Discussion
- Topic: Fucking Around
- Replies: 52
- Views: 14988
- Sat Jan 17, 2009 10:37 am
- Forum: Ship Archive
- Topic: updated blaster class (1.1)
- Replies: 40
- Views: 3883
Re: new destroyer and warship
I made new battle ships for my fleet. On the warship i made the railguns shoot two at a time and made them red. And on the destroyer i moded the side blasters to shoot three at a time. http://i422.photobucket.com/albums/pp307/saded9812/BFscreen01-1.jpg Please try them: http://www.wyrdysm.com/battle...
- Sat Jan 10, 2009 11:21 am
- Forum: Ship Archive
- Topic: My first proper ship, AI acting weird, help?
- Replies: 20
- Views: 2124
Just to clarify, your ship will do its best to stay in that AI range. Some ships have a shorter AI range and will close in. When that happens, your ship will reverse to make the target stay in its AI range. The funny thing is that the other ship is trying to do the same thing so what happens is that...
- Fri Dec 05, 2008 9:52 am
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1013763
Just echoing with everyone that you cannot spawn custom ships into the sandbox. Here is the error log: ERROR in action number 1 of Mouse Event for Left Released for object GUI_SpawnAllied: Data structure with index does not exist. ERROR in action number 1 of Mouse Event for Left Released for object ...
- Fri Oct 31, 2008 10:33 am
- Forum: Ship Archive
- Topic: The Mara- Hiatus
- Replies: 33
- Views: 4094
- Thu Oct 30, 2008 11:48 am
- Forum: Ship Archive
- Topic: Frostruction Fleet
- Replies: 16
- Views: 1647
- Tue Oct 28, 2008 12:52 pm
- Forum: Ship Archive
- Topic: Random ship
- Replies: 4
- Views: 703
- Tue Oct 28, 2008 12:50 pm
- Forum: Ship Archive
- Topic: The Mara- Hiatus
- Replies: 33
- Views: 4094
Holy ....! The ships are unique and very organic. The colours goes well with what you have in mind and I find that the techniques you used were right on the money. Don't worry about your back story too much when your ships are awesome! Just nitpicking here ... the ships are overpowered. They beat my...
- Fri Oct 17, 2008 10:10 am
- Forum: Ship Archive
- Topic: Brainfarts™
- Replies: 20
- Views: 4404
- Wed Oct 15, 2008 10:52 am
- Forum: Ship Archive
- Topic: Brainfarts™
- Replies: 20
- Views: 4404
I am reviving my old thread. I was out of ideas and my office's internet died for a few days and so I got back to BSF. Credit goes to the creator of BSF Official Ships v1.7 and also th15 for making the game. I had remade some of the official ships to be bigger and more guns but not to the point of o...
- Fri Oct 10, 2008 9:06 am
- Forum: Ship Archive
- Topic: First fleet
- Replies: 88
- Views: 53716
- Thu Oct 09, 2008 8:49 am
- Forum: Shipmaker Info and Help II
- Topic: R/E String Formatting
- Replies: 10
- Views: 6975
- Tue Sep 09, 2008 10:57 am
- Forum: Ship Archive
- Topic: I got bored again
- Replies: 18
- Views: 1753