Search found 212 matches
- Mon Feb 25, 2008 5:49 am
- Forum: General Discussion
- Topic: Love to see Fighters included
- Replies: 39
- Views: 4903
So since every actor has to be compared to another actor, you get n! number of loops which is a REALLY ugly thing. Right, as if that is a problem with modern hardware... Sadly, this isn't all you need to worry about. Some programming languages are inherently inefficient. So inefficient, in fact, th...
- Wed Feb 20, 2008 4:17 pm
- Forum: Ship Archive
- Topic: Don't wake the Bees...
- Replies: 19
- Views: 1619
The other way around. Zero speed and a high acceleration should do the job. Or at least a speed of 0.01. Because, if you spawn a station with zero acceleration, and choose a facing, it will not be able to stop moving towards that facing, and rotate. Eh? It acts as a space station, immobile, and spi...