Search found 17 matches

by polyopulis
Tue Feb 26, 2008 2:23 am
Forum: Ship Archive
Topic: pulsar mines?
Replies: 15
Views: 2011

pulsar mines?

how do you make pulsar mines? i have got it almost perfect except that the mines never disappear... halp pl0x :?

also, how do you make them into a uniform ball without using 1000 friction?
by polyopulis
Mon Feb 25, 2008 11:56 am
Forum: General Discussion
Topic: white/grey/black in editor=brown in game?
Replies: 8
Views: 3342

thanks :D
plz close thread now
by polyopulis
Mon Feb 25, 2008 11:55 am
Forum: General Discussion
Topic: suggestions
Replies: 22
Views: 6907

ummmm wait what? a few more -change background color in shipmaker so you can make black ships -drag-box selecting in shipmaker -make some of your own custom colors default colors so it is easier to color an entire ship -plasma/flamethrower weapon -tractor beam modual (pulls small ships towards you o...
by polyopulis
Mon Feb 25, 2008 11:15 am
Forum: Ship Archive
Topic: request for tutorial
Replies: 3
Views: 660

how to make things glow, how to make some of those modded pulsar weapons you see everywhere (how do you make a pulsar shot that isn't moving disappear after some time?) things like that
by polyopulis
Mon Feb 25, 2008 10:03 am
Forum: General Discussion
Topic: white/grey/black in editor=brown in game?
Replies: 8
Views: 3342

glow? direct me to such option
by polyopulis
Mon Feb 25, 2008 9:22 am
Forum: Ship Archive
Topic: request for tutorial
Replies: 3
Views: 660

request for tutorial

can someone make a tutorial on modding? its just that i want to know how to do some of these things that i see in custom ships and i try and fail to figure them out and i don't want to just ask millions of questions everywhere...

it would be very much appreciated by me and many other people :)
by polyopulis
Mon Feb 25, 2008 8:50 am
Forum: General Discussion
Topic: suggestions
Replies: 22
Views: 6907

another one, thruster options

exhaust size, duration and an option to toggle whether the exhaust goes on top of the ship or under (i want to make a cloaking effect with thrusters but the exhaust goes under the ship and does nothing)
by polyopulis
Mon Feb 25, 2008 8:34 am
Forum: General Discussion
Topic: white/grey/black in editor=brown in game?
Replies: 8
Views: 3342

white/grey/black in editor=brown in game?

why does white, grey and black in editor appear brown in game?
is there a way to change this?


** speaking of color, my custom color 1 is black and not green
by polyopulis
Mon Feb 25, 2008 4:56 am
Forum: General Discussion
Topic: suggestions
Replies: 22
Views: 6907

another suggestion, other mirroring options so it is easier to make space stations like mirror horizontally and rotate-mirror which would rotate a section around the core and then mirror it
by polyopulis
Mon Feb 25, 2008 3:20 am
Forum: General Discussion
Topic: suggestions
Replies: 22
Views: 6907

two more suggestions linked firing, you link two of the same weapons to either fire at the same time or alternately, mostly for effect the second one is double connect, what this will do is allow you to connect one piece to two so if you have two or three supports, you don't have to pick which one i...
by polyopulis
Sun Feb 24, 2008 1:42 pm
Forum: General Discussion
Topic: suggestions
Replies: 22
Views: 6907

for the toggle tracking, what I mean is just to turn off tracking on missiles

for shot size, i don't want this massive weapon on my ship just so it can shoot bigger stuff and how do you change projectile speed, tracking, color and interceptability?
by polyopulis
Sun Feb 24, 2008 6:39 am
Forum: General Discussion
Topic: Gluonbolter doesn't work
Replies: 12
Views: 3712

Mirrored Gluons have turn rate set to 0 by default
ooooh ok thanks
by polyopulis
Sun Feb 24, 2008 6:38 am
Forum: General Discussion
Topic: suggestions
Replies: 22
Views: 6907

suggestions

the option in ship maker to set point defence guns to "defensive" "offensive" and "adjustable" all point defence guns are adjustable right now. the reason for this is that i was making a battlestar galactica and i wanted to have some flak guns as defence and 4 bigger on...
by polyopulis
Sun Feb 24, 2008 6:03 am
Forum: General Discussion
Topic: Gluonbolter doesn't work
Replies: 12
Views: 3712

i didnt mod it at all, i didnt even change any of the stats in ship maker... i just put two on a ship, tested it and shot one and i got that error
by polyopulis
Fri Feb 22, 2008 1:45 pm
Forum: General Discussion
Topic: Gluonbolter doesn't work
Replies: 12
Views: 3712

Gluonbolter doesn't work

I got these errors when i fired my gluonbolter... what does it mean? how do i fix? ___________________________________________ ERROR in action number 1 of Alarm Event for alarm 3 for object GluonBolter: Error in code at line 11: bul.l_turntimes = (175+random(10)) / bul.l_turnrate at position 47: Div...