Search found 558 matches

by AidanAdv
Mon Sep 13, 2010 4:06 am
Forum: General Discussion
Topic: Previous versions of BSF
Replies: 12
Views: 9031

Re: Previous versions of BSF

:Also, is there a way to convert the format of a ship built in an older version of ship maker into a more recent format? That'd be great, because I have a bunch of old ships I made before I downloaded the new version of BSF. :( Yes, but it requires having Chaos Theory's old BSF mod and a few differ...
by AidanAdv
Sat Jul 10, 2010 2:39 am
Forum: Holodeck
Topic: CLARENT - A BSF Quest
Replies: 88
Views: 85519

Re: CLARENT - A BSF Quest

Light Fusion Core II
AESA Scanner
Ishtar's Gunwale w/ Two Light Plasma Cannons attached to the hard points
by AidanAdv
Wed Jul 07, 2010 9:20 pm
Forum: Holodeck
Topic: CLARENT - A BSF Quest
Replies: 88
Views: 85519

Re: CLARENT - A BSF Quest

I say just go for the source of the problem and take out the Conglomerate's ship first. Also, the possibility of getting some EW bitz is tempting. Afterwards, see if the Nutrition/Hydration System can be hacked to produce alcohol. Even if you're stuck in the command pod you're still determined to ge...
by AidanAdv
Wed Jul 07, 2010 9:08 pm
Forum: Custom Content & Sprites
Topic: Alien-esque Weapons
Replies: 13
Views: 9434

Re: Alien-esque Weapons

Very pretty sprites Ixranin, can't wait to see more. I really like the SWA-ized Pulse Driver

I'm kinda sad you've given up shipbuilding though. :C
by AidanAdv
Thu Jun 24, 2010 4:01 am
Forum: Custom Designs & Ships
Topic: HorseMonster Spaceships
Replies: 231
Views: 56779

Re: HorseMonster Spaceships

I like your ships a lot Horsemonster, just the sprite style, the way they're put together and the everything else really appeals to me. Can't wait for more and a release of your newer sprites.

HorseMonster wrote:Space iran will grow larger.
We will live in prosperity!
by AidanAdv
Sun Jun 20, 2010 12:01 pm
Forum: Holodeck
Topic: Interest Check - Potential System and Setting
Replies: 22
Views: 20107

Re: Interest Check - Potential System and Setting

I'm definitely interested.

I'm for Empire or Rouel.
by AidanAdv
Fri Jun 11, 2010 11:55 pm
Forum: Holodeck
Topic: Doppleganger Damacy - Exalted
Replies: 420
Views: 103013

Re: Doppleganger Damacy - Exalted

Play along for the time being. If the monk gives any hint of being on to us kill him as quickly as possible.
by AidanAdv
Thu Jun 10, 2010 1:41 am
Forum: Holodeck
Topic: Doppleganger Damacy - Exalted
Replies: 420
Views: 103013

Re: Doppleganger Damacy - Exalted

Take Dexterity 4 and Larceny 2.

Trying to find out what the other doppleganger is up to seems like a plan, and like Lizzie said we probably should be keeping a close eye on Lindel.
by AidanAdv
Wed Jun 09, 2010 2:05 am
Forum: Holodeck
Topic: Doppleganger Damacy - Exalted
Replies: 420
Views: 103013

Re: Doppleganger Damacy - Exalted

I agree with Starstruck on the stats.

As for the first target, I would say the Guard since he represents the greatest threat to us so we should take him out first. Then we can start going after the Librarian.
by AidanAdv
Sun Jun 06, 2010 8:10 am
Forum: Shipmaker Info and Help II
Topic: Inspirational spaceship art gallery
Replies: 75
Views: 68324

Re: Inspirational spaceship art gallery

Kaelis wrote:And for those of who don't like how bulky and awkward photoshop is, and would prefer something clean and simple, heres a convenient gallery in html:
Thanks a bunch for uploading the old website version of the gallery, I do hate navigating large Photobucket galleries.
by AidanAdv
Fri May 28, 2010 11:55 pm
Forum: "Metagame 2.0" Planning
Topic: Spaceship Design Rules v3.16
Replies: 202
Views: 87825

Re: Spaceship Design Rules v0.23

Oh derp sorry, didn't see that. I'll upload a fixed version when I get my PC with BSF on it to work again.
by AidanAdv
Fri May 28, 2010 6:19 am
Forum: "Metagame 2.0" Planning
Topic: Spaceship Design Rules v3.16
Replies: 202
Views: 87825

Re: Spaceship Design Rules v0.23

We could put a arms weight limitation on ships, to prevent weapon SPAM. The amount of weapons a ship can carry is already limited by Mass and Energy, so I don't think another limit is really needed. Anyway, I imagine Arc and/or others will still be reviewing ships before they're green-lighted so if...
by AidanAdv
Sun May 09, 2010 10:31 am
Forum: . _ _._. (Etcetera)
Topic: Cool/Interesting Science Articles
Replies: 7
Views: 4472

Re: Cool/Interesting Science Articles

In this thread, Aidan properly demonstrates valid revival of an old thread. No necro warning for you! Even though a new thread probably would have been preferable. I would prefer to continue using this one so I can make an index of articles in the first post, but if you rather I start a new thread ...
by AidanAdv
Sat May 08, 2010 4:47 am
Forum: . _ _._. (Etcetera)
Topic: NEW IRC THREAD
Replies: 111
Views: 196799

Re: NEW IRC THREAD

[14:43] -->| YOU (AidanAdv) have joined #BSF [14:43] =-= Topic for #BSF is “[#BSF - Boring Seesaw Fanatics] Currently: v0.90d | Who wants Exlolted? http://www.wyrdysm.com/phpBB2/viewtopic.php?t=5060 | Arc: GFX Card superbroken, contingency plans in effect” [14:43] =-= Topic for #BSF was set by Arca...