Search found 558 matches
- Mon Sep 13, 2010 4:06 am
- Forum: General Discussion
- Topic: Previous versions of BSF
- Replies: 12
- Views: 10099
Re: Previous versions of BSF
:Also, is there a way to convert the format of a ship built in an older version of ship maker into a more recent format? That'd be great, because I have a bunch of old ships I made before I downloaded the new version of BSF. :( Yes, but it requires having Chaos Theory's old BSF mod and a few differ...
- Sat Jul 10, 2010 2:39 am
- Forum: Holodeck
- Topic: CLARENT - A BSF Quest
- Replies: 88
- Views: 104008
Re: CLARENT - A BSF Quest
Light Fusion Core II
AESA Scanner
Ishtar's Gunwale w/ Two Light Plasma Cannons attached to the hard points
AESA Scanner
Ishtar's Gunwale w/ Two Light Plasma Cannons attached to the hard points
- Wed Jul 07, 2010 9:20 pm
- Forum: Holodeck
- Topic: CLARENT - A BSF Quest
- Replies: 88
- Views: 104008
Re: CLARENT - A BSF Quest
I say just go for the source of the problem and take out the Conglomerate's ship first. Also, the possibility of getting some EW bitz is tempting. Afterwards, see if the Nutrition/Hydration System can be hacked to produce alcohol. Even if you're stuck in the command pod you're still determined to ge...
- Wed Jul 07, 2010 9:08 pm
- Forum: Custom Content & Sprites
- Topic: Alien-esque Weapons
- Replies: 13
- Views: 10644
Re: Alien-esque Weapons
Very pretty sprites Ixranin, can't wait to see more. I really like the SWA-ized Pulse Driver
I'm kinda sad you've given up shipbuilding though. :C
I'm kinda sad you've given up shipbuilding though. :C
- Thu Jun 24, 2010 4:01 am
- Forum: Custom Designs & Ships
- Topic: HorseMonster Spaceships
- Replies: 231
- Views: 71385
Re: HorseMonster Spaceships
I like your ships a lot Horsemonster, just the sprite style, the way they're put together and the everything else really appeals to me. Can't wait for more and a release of your newer sprites.
We will live in prosperity!HorseMonster wrote:Space iran will grow larger.
- Sun Jun 20, 2010 12:01 pm
- Forum: Holodeck
- Topic: Interest Check - Potential System and Setting
- Replies: 22
- Views: 23622
Re: Interest Check - Potential System and Setting
I'm definitely interested.
I'm for Empire or Rouel.
I'm for Empire or Rouel.
- Fri Jun 11, 2010 11:55 pm
- Forum: Holodeck
- Topic: Doppleganger Damacy - Exalted
- Replies: 420
- Views: 134745
Re: Doppleganger Damacy - Exalted
Play along for the time being. If the monk gives any hint of being on to us kill him as quickly as possible.
- Thu Jun 10, 2010 1:41 am
- Forum: Holodeck
- Topic: Doppleganger Damacy - Exalted
- Replies: 420
- Views: 134745
Re: Doppleganger Damacy - Exalted
Take Dexterity 4 and Larceny 2.
Trying to find out what the other doppleganger is up to seems like a plan, and like Lizzie said we probably should be keeping a close eye on Lindel.
Trying to find out what the other doppleganger is up to seems like a plan, and like Lizzie said we probably should be keeping a close eye on Lindel.
- Wed Jun 09, 2010 2:05 am
- Forum: Holodeck
- Topic: Doppleganger Damacy - Exalted
- Replies: 420
- Views: 134745
Re: Doppleganger Damacy - Exalted
I agree with Starstruck on the stats.
As for the first target, I would say the Guard since he represents the greatest threat to us so we should take him out first. Then we can start going after the Librarian.
As for the first target, I would say the Guard since he represents the greatest threat to us so we should take him out first. Then we can start going after the Librarian.
- Sun Jun 06, 2010 8:10 am
- Forum: Shipmaker Info and Help II
- Topic: Inspirational spaceship art gallery
- Replies: 75
- Views: 76497
Re: Inspirational spaceship art gallery
Thanks a bunch for uploading the old website version of the gallery, I do hate navigating large Photobucket galleries.Kaelis wrote:And for those of who don't like how bulky and awkward photoshop is, and would prefer something clean and simple, heres a convenient gallery in html:
- Fri May 28, 2010 11:55 pm
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 108235
Re: Spaceship Design Rules v0.23
Oh derp sorry, didn't see that. I'll upload a fixed version when I get my PC with BSF on it to work again.
- Fri May 28, 2010 6:19 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 108235
Re: Spaceship Design Rules v0.23
We could put a arms weight limitation on ships, to prevent weapon SPAM. The amount of weapons a ship can carry is already limited by Mass and Energy, so I don't think another limit is really needed. Anyway, I imagine Arc and/or others will still be reviewing ships before they're green-lighted so if...
- Sun May 09, 2010 10:31 am
- Forum: . _ _._. (Etcetera)
- Topic: Cool/Interesting Science Articles
- Replies: 7
- Views: 5249
Re: Cool/Interesting Science Articles
In this thread, Aidan properly demonstrates valid revival of an old thread. No necro warning for you! Even though a new thread probably would have been preferable. I would prefer to continue using this one so I can make an index of articles in the first post, but if you rather I start a new thread ...
- Sun May 09, 2010 1:37 am
- Forum: . _ _._. (Etcetera)
- Topic: Cool/Interesting Science Articles
- Replies: 7
- Views: 5249
- Sat May 08, 2010 4:47 am
- Forum: . _ _._. (Etcetera)
- Topic: NEW IRC THREAD
- Replies: 111
- Views: 257361
Re: NEW IRC THREAD
[14:43] -->| YOU (AidanAdv) have joined #BSF [14:43] =-= Topic for #BSF is “[#BSF - Boring Seesaw Fanatics] Currently: v0.90d | Who wants Exlolted? http://www.wyrdysm.com/phpBB2/viewtopic.php?t=5060 | Arc: GFX Card superbroken, contingency plans in effect” [14:43] =-= Topic for #BSF was set by Arca...