Search found 68 matches
- Sun Sep 23, 2007 3:48 am
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1259137
You have to stop the camera from moving to incoming enemies, it's horrible, it makes you lose optimal control over your ships because you can't put them where you want as easily as you could if the camera would just stay still. All you need is that incoming sound and make the off edge indicators fla...
- Wed Sep 19, 2007 7:13 am
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1259137
- Wed Sep 12, 2007 6:41 am
- Forum: Ship Archive
- Topic: A uh, really big ship?
- Replies: 100
- Views: 18398
- Thu Aug 23, 2007 9:16 am
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1259137
Cherenkov totaly looks like Elvis Presly! He looks like a total tool too.:D I can understand it being the future but this thing has almost no story, so Nagaya should at least have a beard so he looks old or admiral like. Also, all the guys look like they're from Europe. If they're from America I can...
- Tue Aug 21, 2007 1:59 pm
- Forum: Ship Archive
- Topic: Ship Maker v2.1 Released 19 Aug!
- Replies: 49
- Views: 9084
Another thing I've found, I hate the series of data entry windows that pop up for changing weapon stats, be it the stats, or even just firing arcs. Far better would be a single window where all of the stats are listed with entry points and a simple, generic, turret facing and arc degree icon is show...
- Mon Aug 20, 2007 1:38 pm
- Forum: Ship Archive
- Topic: Ship Maker v2.1 Released 19 Aug!
- Replies: 49
- Views: 9084
The blinking outline allows me to line stuff up properly but it's also horribly annoying. If what I mentioned before can't be done, where intersecting lines are automatically on top of the blue outline, for now a much slower blink would do. Perhaps, on for one second, off for one second. If it's pos...
- Mon Aug 20, 2007 6:25 am
- Forum: Shipmaker Info and Help II
- Topic: Guide on Custom Wep statistics
- Replies: 50
- Views: 27411
With a clip of 0, can I alternate Reload for Firing rate, and have make Firing Rate 20, Reload 0, and have the exact same frequency of blaster fire? These notes, abriviated, should be in the data windows for each statistic. For instance Clip, Firing Rate, Reload Clip Size [data entry space] Rounds F...
- Sun Aug 19, 2007 2:23 am
- Forum: Ship Archive
- Topic: Ship Maker v2.1 Released 19 Aug!
- Replies: 49
- Views: 9084
There's a strange error where if you try to mirror a ship and it has a weapon on one side of a centered object, the new weapon's point of origin is off the screen. Also, lining up pieces has become extremely difficult because the color outline isn't transparent. If the lines of objects below would b...
- Tue Aug 14, 2007 1:45 am
- Forum: Ship Archive
- Topic: Slamscape's Custom Ships
- Replies: 7
- Views: 3851
- Mon Aug 13, 2007 12:31 pm
- Forum: Ship Archive
- Topic: Hestia Alpha mkII
- Replies: 15
- Views: 6694
- Mon Aug 13, 2007 2:16 am
- Forum: Ship Archive
- Topic: My 'no-Terran' alien dreadnoughts
- Replies: 5
- Views: 3530
- Mon Aug 13, 2007 2:12 am
- Forum: Ship Archive
- Topic: Hestia Alpha mkII
- Replies: 15
- Views: 6694
- Fri Aug 10, 2007 6:37 am
- Forum: Ship Archive
- Topic: Custom ships from the older versions
- Replies: 11
- Views: 4561
- Thu Aug 09, 2007 4:23 am
- Forum: Ship Archive
- Topic: Custom ships from the older versions
- Replies: 11
- Views: 4561
- Tue Aug 07, 2007 11:54 am
- Forum: Ship Archive
- Topic: Custom ships from the older versions
- Replies: 11
- Views: 4561
They're all in this thread.
http://forum.spacebattles.com/showthread.php?t=117952
http://forum.spacebattles.com/showthread.php?t=117952