//sh3 ver1 //STARTING! sprite_index,spr_Core event_inherited //COLOR SETTINGS l_fadecol,8421504 //PROPERTIES //Movement Properties l_thrust,0.05 nShp2,0.75,2.25,300,350,2,0,"Frelone"," ",110.07 //SHIP SYSTEMS\\ //SECTIONS nSec2a,58,15,"Stock Sections\BSF_Stock21.png",1,-1,0,-1,1,1,0 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,8,13,"Stock Sections\BSF_Stock22.png",1,-1,0,-1,1,1,0 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,58,-15,"Stock Sections\BSF_Stock21.png",1,1,0,-1,1,1,0 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,8,-13,"Stock Sections\BSF_Stock22.png",1,1,0,-1,1,1,0 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,-61,-35,"Stock Sections\BSF_Stock22.png",1,1,0,-1,1,1,0 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,-61,35,"Stock Sections\BSF_Stock22.png",1,-1,0,-1,1,1,0 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,-53,0,"Stock Sections\BSF_Stock23.png",1,1,0,-1,1,1,0 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 l_sectionnum=j-1 l_maxsyshp=0 initSections //WEAPONS/MODULES nTur2,89,-5,Blaster,0,45,0,2 nWep2a,0,35,1,17,1,"",6,40,800,15,-1,-1,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,78,-12,Blaster,0,45,0,2 nWep2a,0,35,1,17,1,"",6,40,800,15,-1,-1,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,89,4,Blaster,0,45,0,0 nWep2a,0,35,1,17,1,"",6,40,800,15,-1,-1,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,79,11,Blaster,0,45,0,0 nWep2a,0,35,1,17,1,"",6,40,800,15,-1,-1,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,0,17,ParticleCannon,-90,45,0,1 nWep2a,0,150,1,80,0.50,"",0,100,1200,5,-1,-1,10,10,12,60 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,0,-18,ParticleCannon,90,45,0,3 nWep2a,0,150,1,80,0.50,"",0,100,1200,5,-1,-1,10,10,12,60 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,-58,36,QuadBlaster,0,180,0,5 nWep2a,0,20,1,17,2,"",6,90,800,15,-1,-1,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,-58,-36,QuadBlaster,0,180,0,4 nWep2a,0,20,1,17,2,"",6,90,800,15,-1,-1,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,-68,0,TacNukeCannon,0,45,0,6 nWep2a,1,180,1,50,0.50,"",0,80,1000,28,-1,-1,50,0,0,16777215 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,-79,17,Thruster,0,0,0,6 nMod2,0.01,0.01,0.01,"",30,0,0.02,0.01,0.01,16777215,10,0,-1,-1,1,0,0 wj+=1 nTur2,-79,-18,Thruster,0,0,0,6 nMod2,0.01,0.01,0.01,"",30,0,0.02,0.01,0.01,16777215,10,0,-1,-1,1,0,0 wj+=1 nTur2,-30,0,Rorschach,0,0,0,6 nMod2,1200,1200,1,"",65,1200,10,200,20,30,450,-1,-1,-1,1,0,0 wj+=1 nTur2,-16,0,Deflector,0,0,0,-1 nMod2,1,1000,3,"",30,0,52479,-1,-1,-1,-1,-1,-1,-1,1,0,0 wj+=1 nTur2,-8,0,Deflector,0,0,0,-1 nMod2,1,1000,3,"",30,0,52479,-1,-1,-1,-1,-1,-1,-1,1,0,0 wj+=1 //Parents nPar2,1,0 nPar2,3,2 nPar2,6,4 nPar2,6,5 //Weapon links, drivers and triggers nTrigW,0,9,0,0 nTrigW,1,9,0,0 nTrigW,2,9,0,0 nTrigW,3,9,0,0 nTrigW,4,9,0,0 nTrigW,5,9,0,0 nTrigW,6,9,0,0 nTrigW,7,9,0,0 nTrigW,8,9,0,0 //Section triggers nTrigS,0,9,0,0 nTrigS,1,9,0,0 nTrigS,2,9,0,0 nTrigS,3,9,0,0 nTrigS,4,9,0,0 nTrigS,5,9,0,0 nTrigS,6,9,0,0 //Weapon init l_weaponnum=wj-1 initWeapons initOwners //ENDING