//sh3 ver2 //STARTING! sprite_index,spr_Coresml event_inherited //COLOR SETTINGS l_fadecol,8421504 //PROPERTIES //Movement Properties l_thrust,0.10 nShp2,6,2.50,300,51,0,0,"spinning blade"," ",51.42 //SHIP SYSTEMS\\ //SECTIONS nSec2a,0,-1,"Stock Sections\BSF_Stock07.png",1,1,0,-1,1,1,-1,65535 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nTur2,-2,-2,Laser,0,45,1,0 nWep2a,0,2,5,50,10,"",180,200,52,35,0,-1,180,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,1,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nSec2a,3,32,"Sections-sw\Dan_sec05-sw.png",-1,-1,10,-1,1,1,-1,16777215 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,-1.10,-1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,-3,-31,"Sections-sw\Dan_sec05-sw.png",1,1,10,-1,1,1,-1,16777215 nSec2b,0,60,60,0,-120,10,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,23,90,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,-33,2,"Sections-sw\Dan_sec05-sw.png",1,1,105,-1,1,1,-1,16777215 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,29,-3,"Sections-sw\Dan_sec05-sw.png",1,1,-80,-1,1,1,-1,16777215 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,0,-1,"ddc-swa_pta\ddc_sec11-swa.png",1,1,0,-1,1,1,-1,16777215 nSec2b,1,60,30,0,-180,180,0,0,-1,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,-1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 l_sectionnum=j-1 l_maxsyshp=0 initSections //WEAPONS/MODULES //Parents nPar2,5,1 nPar2,5,2 nPar2,5,3 nPar2,5,4 //Weapon links, drivers and triggers //Section triggers //Weapon init l_weaponnum=wj-1 initWeapons l_ailevel=1 initOwners //ENDING