//sh3 ver2 //STARTING! sprite_index,spr_Core event_inherited //COLOR SETTINGS l_fadecol,8421504 //PROPERTIES //Movement Properties l_thrust,0.20 nShp2,2,6,150,600,0,0,"Hinata class fighter","Hinata class fighter is specifically designed to defend Terra station.",65.12 //SHIP SYSTEMS\\ //SECTIONS nSec2a,-27,-27,"Stock Sections\BSF_Stock01.png",1,1,0,-1,1,1,-1,8421504 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,0,0,"Stock Sections\BSF_Stock17.png",1,1,0,-1,1,1,-1,8421504 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,-26,26,"Stock Sections\BSF_Stock01.png",1,-1,0,-1,1,1,-1,8421504 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 l_sectionnum=j-1 l_maxsyshp=0 initSections //WEAPONS/MODULES nTur2,-15,0,PointBeam,0,180,0,1 nWep2a,0,50,1,0,0,"",-1,5,300,30,-1,1118481,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,1,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,-39,26,Missile,0,45,0,2 nWep2a,0,120,1,25,0.75,"",0,30,1000,7,-1,1,1,5,180,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,1,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,-40,-27,Missile,0,45,0,0 nWep2a,0,120,1,25,0.75,"",0,30,1000,7,-1,1,1,5,180,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,1,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,0,-15,ScatterBeam,0,45,0,1 nWep2a,10,60,3,2,3,"",4,15,450,7,-1,1,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,1,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,0,15,ScatterBeam,0,45,0,1 nWep2a,10,60,3,2,3,"",4,15,450,7,-1,1,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,1,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,24,-6,ScatterBeam,0,45,0,1 nWep2a,10,60,3,2,3,"",4,15,450,7,-1,1,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,1,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,24,5,ScatterBeam,0,45,0,1 nWep2a,10,60,3,2,3,"",4,15,450,7,-1,1,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,1,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,10,-8,ScatterBeam,0,45,0,-1 nWep2a,10,60,3,2,3,"",4,15,450,7,-1,1,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,1,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,12,7,ScatterBeam,0,45,0,-1 nWep2a,10,60,3,2,3,"",4,15,450,7,-1,1,-1,-1,-1,-1 nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,1,0 nWepT,0,0,0,0,0,0,0,90,90 wj+=1 nTur2,-23,0,Thruster,0,0,0,-1 nMod2,0.01,0.01,0.01,"",30,0,0.02,0.01,0.01,16777215,10,0,-1,-1,1,0,0 wj+=1 //Parents //Weapon links, drivers and triggers //Section triggers //Weapon init l_weaponnum=wj-1 initWeapons initOwners //ENDING