//sh3 ver2 //STARTING! sprite_index,spr_Core event_inherited //COLOR SETTINGS l_fadecol,8421504 //PROPERTIES //Movement Properties l_thrust,0.01 nShp2,0.30,1,666,3000,0,0,"Nuke launcher TACT"," ",80.06 //SHIP SYSTEMS\\ //SECTIONS nSec2a,22,-22,"Verm_SWStock\Verm_SWStock06.png",1,1,-120,-1,1,1,0 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,20,24,"Verm_SWStock\Verm_SWStock06.png",1,-1,120,-1,1,1,0 nSec2b,0,60,60,0,-180,180,0,0,-1,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,46,20,"Kae_msc-sw\Kae_msc-sw07.png",1,-1,30,-1,1,1,0 nSec2b,0,60,60,0,-180,180,0,0,-1,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,-3,1,"Sections-sw\Bluh_sec01-sw.png",1,-1,0,-1,1,1,0 nSec2b,0,60,60,0,-180,180,0,0,-1,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 nSec2a,48,-17,"Kae_msc-sw\Kae_msc-sw07.png",1,1,-30,-1,1,1,0 nSec2b,0,60,60,0,-180,180,0,0,0,0 nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10 nSec2M,100,0,50,50,0,0,0,0,0 nSecT,0,0,0,0,0,0,0,90,90 nSec2d,0,1 l_sectionnum=j-1 l_maxsyshp=0 initSections //WEAPONS/MODULES nTur2,0,-0.50,NukeMIRV,0,180,0,4 nWep2a,0,450,1,1000,0.25,"",2,250,3000,50,-1,1,0.10,2,90,50 nWep2b,1,1,0,1,-1,1,"A_NEEDED\gunz\Eintek_400mm_ddc-1.gif","-1",0,"-1",-1,-1,0,99999,1,0 nWepT,0,0,0,0,0,0,0,90,90 nMIRV,128,1,180,10,10,100,0.20,2,30,0,0,0,0,0,0,0 wj+=1 nTur2,30,-25,Deflector,0,0,0,4 nMod2,1,1000,3,"",300,0,16777215,-1,-1,-1,-1,-1,-1,-1,0,0,0 wj+=1 nTur2,30,25,Deflector,0,0,0,4 nMod2,1,1000,3,"",300,0,16777215,-1,-1,-1,-1,-1,-1,-1,0,0,0 wj+=1 //Parents nPar2,1,0 nPar2,2,1 nPar2,3,2 //Weapon links, drivers and triggers //Section triggers //Weapon init l_weaponnum=wj-1 initWeapons l_ailevel=1 initOwners //ENDING