Hazelwooders Ground Units : download added (yes it will lag)
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Hazelwooders Ground Units : download added (yes it will lag)
DPS and Weapon load out of units (all weapons are edited from base)*subject to change for balance reasons
Tanks
Mammoth Tank
- Dual Cannons = 195 DPS each (not including explosion)
- Dual Heavy Missile Packs = 90 DPS each (not including explosion)
- Total DPS of Mammoth Tank = 570 DPS
Heavy Tank MKII
- Heavy Cannon = 300 DPS
- Dual Heavy Burst Machine Gun = 62.5 DPS each
- Total DPS of Heavy Tank = 425 DPS
Light Tank (aka medium tank MKII)
- Main Cannon = 120 DPS (not including submuniton damage)
- Tri Auto Cannon = 56 DPS each (rounded)
- Total DPS of Medium Tank = 288 DPS
Rocket Artillery
- Multiple Launch Rocket System (12 rockets) = 84 DPS each (not including explosion)
Total DPS of Rocket Artillery = 1008 DPS
Infantry
Advanced Anti-Tank Infantry (sheild has been removed)
- Dual HV Rockets = 100 DPS each
- Tri Machine Gun = 30 DPS
- Total DPS of Advanced Anti-Tank Infantry = 230 DPS
Advanced Heavy Infantry (sheild has been removed)
- Dual Light Cannons = 60 DPS each
- Dual Light Missile Packs = 32 DPS each
- Total DPS of Advanced Heavy Infantry = 184 DPS
Light Infantry
- Assault Rifle = 15 DPS
- Light Missile Pack = 32 DPS
- Total DPS of Light Infantry = 47 DPS
Structures
Construction Yard
- Mega Cannon - 210 DPS (has a high burst damage slow reload)
1 Deployer (so far)
- green light deploys a barracks
Barracks
- 4 Light Machine guns = 50 DPS each
Total DPS of Barracks = 200 DPS
- 4 Deployers
- 2 green lights deploy Light Infantry.
- red light deploys Advanced Anti-Tank Infantry.
- orange light deploys Advanced Heavy Infantry.
If you want close ups of any part/layer let me know.
i have decided to adopt the layering effect for this as i think it works really well, i like the way you see it being built rather than just finished and the way you can blow it up revealing the layers underneath.
Mammoth Tank
from left to right, 1st layer the inner workings (bottom), 2nd layer armour (bottom), 3rd layer inner workings (top), 4th layer armour (top), 5th layer support for cannons.
6th layer Mammoth Tank assembled
Medium Tank (may change to light tank after balancing)
from left to right 1st Layer Tracks, 2nd Layer Armour, 3rd Layer Turret.
4th Layer Finished Medium Tank (turret armour and finishing touches for armour layer)
Rocket Artillery (note some of the layers have changed but this is shown in the fully assembled image)
from left to right, 1st layer tracks, 2nd layer support for armour, 3rd layer armour
4th layer MLRS and cockpit (fully assembled)
Mammoth Tank target practice (2x speed)
Adv.H Infantry and Adv.A.T Infantry target practice (normal speed)
Rocket Artillery target practice (normal speed)
here is a video of the barracks being assaulted (it lost, its not designed to fight off tanks on its own)
* note there are layering errors with some things but thats just because when you have ships jump in it just happens
video of Light, Heavy Tanks and construction yard (this isnt finished)
layering effect on Rocket Artillery (as requested)
download for tanks and infantry (no structures sorry because they arnt finished)
these tanks will most likely lag your computer (due to layering) if you have more than 2 (maybe 1 on some people computers).
http://www.mediafire.com/file/xnmmtm2nq ... 0units.rar
Tanks
Mammoth Tank
- Dual Cannons = 195 DPS each (not including explosion)
- Dual Heavy Missile Packs = 90 DPS each (not including explosion)
- Total DPS of Mammoth Tank = 570 DPS
Heavy Tank MKII
- Heavy Cannon = 300 DPS
- Dual Heavy Burst Machine Gun = 62.5 DPS each
- Total DPS of Heavy Tank = 425 DPS
Light Tank (aka medium tank MKII)
- Main Cannon = 120 DPS (not including submuniton damage)
- Tri Auto Cannon = 56 DPS each (rounded)
- Total DPS of Medium Tank = 288 DPS
Rocket Artillery
- Multiple Launch Rocket System (12 rockets) = 84 DPS each (not including explosion)
Total DPS of Rocket Artillery = 1008 DPS
Infantry
Advanced Anti-Tank Infantry (sheild has been removed)
- Dual HV Rockets = 100 DPS each
- Tri Machine Gun = 30 DPS
- Total DPS of Advanced Anti-Tank Infantry = 230 DPS
Advanced Heavy Infantry (sheild has been removed)
- Dual Light Cannons = 60 DPS each
- Dual Light Missile Packs = 32 DPS each
- Total DPS of Advanced Heavy Infantry = 184 DPS
Light Infantry
- Assault Rifle = 15 DPS
- Light Missile Pack = 32 DPS
- Total DPS of Light Infantry = 47 DPS
Structures
Construction Yard
- Mega Cannon - 210 DPS (has a high burst damage slow reload)
1 Deployer (so far)
- green light deploys a barracks
Barracks
- 4 Light Machine guns = 50 DPS each
Total DPS of Barracks = 200 DPS
- 4 Deployers
- 2 green lights deploy Light Infantry.
- red light deploys Advanced Anti-Tank Infantry.
- orange light deploys Advanced Heavy Infantry.
If you want close ups of any part/layer let me know.
i have decided to adopt the layering effect for this as i think it works really well, i like the way you see it being built rather than just finished and the way you can blow it up revealing the layers underneath.
Mammoth Tank
from left to right, 1st layer the inner workings (bottom), 2nd layer armour (bottom), 3rd layer inner workings (top), 4th layer armour (top), 5th layer support for cannons.
6th layer Mammoth Tank assembled
Medium Tank (may change to light tank after balancing)
from left to right 1st Layer Tracks, 2nd Layer Armour, 3rd Layer Turret.
4th Layer Finished Medium Tank (turret armour and finishing touches for armour layer)
Rocket Artillery (note some of the layers have changed but this is shown in the fully assembled image)
from left to right, 1st layer tracks, 2nd layer support for armour, 3rd layer armour
4th layer MLRS and cockpit (fully assembled)
Mammoth Tank target practice (2x speed)
Adv.H Infantry and Adv.A.T Infantry target practice (normal speed)
Rocket Artillery target practice (normal speed)
here is a video of the barracks being assaulted (it lost, its not designed to fight off tanks on its own)
* note there are layering errors with some things but thats just because when you have ships jump in it just happens
video of Light, Heavy Tanks and construction yard (this isnt finished)
layering effect on Rocket Artillery (as requested)
download for tanks and infantry (no structures sorry because they arnt finished)
these tanks will most likely lag your computer (due to layering) if you have more than 2 (maybe 1 on some people computers).
http://www.mediafire.com/file/xnmmtm2nq ... 0units.rar
Last edited by hazelwooder on Wed Dec 30, 2009 2:23 am, edited 57 times in total.
It's a blocky piece of shit? No?
I understand it's the first layer, but at least with vHorpax, he tells us what's it's gonna be. It looks like a space station/carrier. Generally, it's a better idea to show people what you can do besides the inner workings. If you notice, one of vHorpax's first posts has an ACTUAL SHIP.
If you show me an actual ship, I'll criticize it constructively. Otherwise, it looks like a blocky piece of shit, and it is a blocky piece of shit because you didn't specify otherwise.
I understand it's the first layer, but at least with vHorpax, he tells us what's it's gonna be. It looks like a space station/carrier. Generally, it's a better idea to show people what you can do besides the inner workings. If you notice, one of vHorpax's first posts has an ACTUAL SHIP.
If you show me an actual ship, I'll criticize it constructively. Otherwise, it looks like a blocky piece of shit, and it is a blocky piece of shit because you didn't specify otherwise.
It's not my fault I can't take your post seriously.
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Re: Hazelwooders new workshop thread
edit: seeing what it is now, completed, it is magnificent. Well done.
Last edited by Kiltric on Wed Dec 16, 2009 9:54 am, edited 1 time in total.
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Re: Hazelwooders new workshop thread
you so negative, give me a littlewhile to sort out the mistake and i will upload the rest of the "ship"Kiltric wrote:That may well be a mistake.hazelwooder wrote:this is by far the best thing I have ever made i won't tell people what it is
The section usage is good, although, without some basis of what it's supposed to be, the shape seems rather boring, as well as the lack of color.
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WOOO!!! 10 points you got it.inteuniso wrote:Well, it now looks like a mammoth tank or... nope, it's just a mammoth tank. I'm sorry if you think it's something else, but that's a mammoth tank.
Last edited by hazelwooder on Wed Dec 16, 2009 7:11 am, edited 1 time in total.
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- Commander
- Posts: 106
- Joined: Tue Jul 15, 2008 6:48 am
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- Commander
- Posts: 106
- Joined: Tue Jul 15, 2008 6:48 am
Weapon links and turret section drivers, look it up.hazelwooder wrote:no i havent added any triggers in yet.Droid wrote:So...can the top part rotate?
im not sure how i would get it to rotate, i want the top to rotate when the weapons are moving to a target im going look into this though.
Fly me to the moon, so I can play among the stars~
Let me see what spring is like on Jupiter and Mars~
Let me see what spring is like on Jupiter and Mars~
That indeed looks damn cool. I wanted to make a bolo tank or something for awhile now but could never get it to look right. I think using the layer method works really well for it, and the treads look especially nice! So there maybe some ground battles in the future, especially if we were able to change the background in the sandbox...