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Game_boy Moderator


Joined: 13 May 2007 Posts: 254 Location: United Kingdom
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Posted: Fri Oct 26, 2007 1:52 am Post subject: Battleships Forever playable on Linux: 18/11/07 |
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Announcement: Battleships Forever is playable on Linux
This topic will be updated whenever a new release of Wine or Ubuntu
[b]25/10/07: BF v.82, Ubuntu 7.10, Wine 0.9.49
Battleships Forever and Ship Maker:
Fully playable on Linux if correctly configured, with the exception of no surfaces, no music and no fullscreen.
Instructions on how to use:
1. Open bfconfig.ini in the game folder. Set
| Code: |
MusicVol = 0
SFXVol = 0
Fullscreen = 0
Surfaces = 0
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2. Create or modify the desktop launchers (shortcuts):
Right-click on the BF launcher and select Properties. Click on the launcher tab and paste in full in the command slot:
| Code: | | wine explorer /desktop=foo,1024x768 "C:\Program Files\Battleships Forever\BattleshipsForever.exe" |
Right-click on the Ship Maker launcher and select Properties. Click on the launcher tab and paste in full in the command slot:
| Code: | | wine explorer /desktop=foo,800x600 "C:\Program Files\Battleships Forever\ShipMaker.exe" |
Game Maker 7:
Softwrap copy protection crashes on startup due to virtual filesytem errors: main editor most likely works based on Game Maker 6 tests but cannot be accessed.
 _________________ Ubuntu. Linux for human beings.
Last edited by Game_boy on Tue Dec 25, 2007 12:13 am; edited 4 times in total |
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th15 The Big Cheese


Joined: 13 May 2007 Posts: 1617
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Posted: Fri Oct 26, 2007 2:00 am Post subject: |
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Eh, I thought you'd get a directsound error when running BF rather than just having it fail to load? That message that you've got there is what you would see if the GM runner itself failed to initialize and happens before it gets to my code. _________________ Sean 'th15' Chan
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Game_boy Moderator


Joined: 13 May 2007 Posts: 254 Location: United Kingdom
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Posted: Fri Oct 26, 2007 2:08 am Post subject: |
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Wine's behaviour changes based on the version of everything else on the computer: for instance, a bug in the graphics driver could crash the runner before it even reaches interpreted code.
I don't know why it does that, or anything else. It's amazing that it even loads at all - DX7 is the latest version to be vaguely stable through Wine, anything after that and it's a case-by-case basis.
--
EDIT: When it loads but the focus isn't on the loading window, it it gives a "Failed to initialize Direct Music Audio" popup and then:
| Code: | ___________________________________________
ERROR in
action number 1
of Other Event: Game Start
for object GUI_MainTitle:
Error opening file for appending. |
and then it gives an unexpected error. _________________ Ubuntu. Linux for human beings. |
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th15 The Big Cheese


Joined: 13 May 2007 Posts: 1617
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Posted: Fri Oct 26, 2007 2:32 am Post subject: |
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Hmm the only file I open to append to is the savedata fle. Was there a lock on that file when you ran it for any reason? _________________ Sean 'th15' Chan
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Game_boy Moderator


Joined: 13 May 2007 Posts: 254 Location: United Kingdom
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Posted: Fri Oct 26, 2007 2:54 am Post subject: |
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The build you sent me works perfectly apart from a) It only works when log.log is empty (I assume you append to that, explaining the other error) and b) this error (You didn't take out the other half of the DLL code):
| Code: | ___________________________________________
ERROR in
action number 1
of Other Event: Game End
for object ctr_PartDrawer:
In script bgm_Close:
Error in code at line 1:
/* Frees all memory used by BGM and unloads the DLLs. This must be called right before the game ends so that the DLLs may be properly deleted. bgm_Close();******************************************************************************/var ret;ret = external_call(global._bgm_Close);if (!ret) { if (global._bgm_showErrors != 0) show_error(external_call(global._bgm_Error),false); return false;}external_free(global._bgm_path);return true;
at position 289: Unknown variable _bgm_Close[url] |
Now the only issue is that the whole window is shifted up so I can't see the top half and the gap has screen corruption. There's not a lot you can do about that, and everything else I've tried looks great.
EDIT: And fullscreen mode crashes the whole window system. There's nothing you can do about that either, (except allowing us to change the preferences file by hand, which I'm thankful for) _________________ Ubuntu. Linux for human beings.
Last edited by Game_boy on Fri Oct 26, 2007 3:00 am; edited 1 time in total |
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th15 The Big Cheese


Joined: 13 May 2007 Posts: 1617
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Posted: Fri Oct 26, 2007 3:00 am Post subject: |
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Yea I only took out the references to the music in the main menu, going after all the rest would take time.
Any idea what's causing the video corruption? I would suspect that it's surfaces, might wanna try turning that off. Then again the same problem happens with ship maker. You're right about appending to the log file too.
How's performance though? I know Wine doesn't really make very good use of hardware acceleration since it is emulated after all. _________________ Sean 'th15' Chan
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Game_boy Moderator


Joined: 13 May 2007 Posts: 254 Location: United Kingdom
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Posted: Fri Oct 26, 2007 3:06 am Post subject: |
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| Quote: | | Any idea what's causing the video corruption? |
In Windows you get that kind of corruption if you don't draw anything at all, not even the background colour, on a room. If the whole drawing surface (even if you turn surfaces off it still has to use one for the window itself) is shifted, you're left with a void like that. Um, the shifting must be a DirectX implementation bug, so new Wine releases should fix that.
| Quote: | | How's performance? |
Wine is often just as fast as Windows if not faster, actually. With no ships on screen in Sandbox, Windows: 270fps Linux: 115fps. It's not emulated, it just has replacement files that form a compatibility layer. All commands are translated into hardware-accelerated OpenGL, and the difference that remains is ATI not paying as much attention to optimizing OpenGL on Linux, and would be true for native games too.
If you could have an external preference in future versions that makes the code skip all references to music, it would save you making special builds and I could carry on testing it. _________________ Ubuntu. Linux for human beings. |
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th15 The Big Cheese


Joined: 13 May 2007 Posts: 1617
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Posted: Fri Oct 26, 2007 3:15 am Post subject: |
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I remember at one point there was some news about being able to run GM games on wine flawlessly, wonder why that would've changed for the worse. Thanks for taking the time to test it man. _________________ Sean 'th15' Chan
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TranquilRage Commander

Joined: 23 Jul 2007 Posts: 162
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Posted: Fri Oct 26, 2007 5:08 pm Post subject: |
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| I use gentoo for my work box and as one of the hard drives in my beast of a gaming rig, but i keep windows as the default OS because i play lots of games and wine just doesn't cut the mustard across the board. Good work though, id love to while away the quiet hours at work making BF ships. |
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Game_boy Moderator


Joined: 13 May 2007 Posts: 254 Location: United Kingdom
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Posted: Fri Oct 26, 2007 6:22 pm Post subject: |
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| TranquilRage wrote: | | I use gentoo for my work box and as one of the hard drives in my beast of a gaming rig, but i keep windows as the default OS because i play lots of games and wine just doesn't cut the mustard across the board. Good work though, id love to while away the quiet hours at work making BF ships. |
I'm sure it'll improve with new releases. That's why I'll keep testing it. _________________ Ubuntu. Linux for human beings. |
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Game_boy Moderator


Joined: 13 May 2007 Posts: 254 Location: United Kingdom
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Posted: Sun Nov 18, 2007 10:19 pm Post subject: |
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BF is now fully playable with certain options set on Ubuntu 7.10/Wine 0.9.49. See first post for details. _________________ Ubuntu. Linux for human beings. |
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Anarki BANNED

Joined: 27 Aug 2007 Posts: 970
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Posted: Mon Nov 19, 2007 3:57 am Post subject: |
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| Yay for Linux users. |
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truekaiser Ensign

Joined: 24 Dec 2007 Posts: 5
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Posted: Mon Dec 24, 2007 7:28 am Post subject: |
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Not quite. it should be titled 'playable on linux with ati cards'
i am on gentoo linux here tried all versions of wine with the latest battle ships forever and all i get is 'unexpected error occurred when running the game'
wine output.
| Code: |
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls"
ALSA lib conf.c:3949:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:909:(snd_ctl_open_noupdate) Invalid CTL default:0
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
fixme:winspool:OpenPrinterW PRINTER_DEFAULTS ignored => (null),(nil),0x00000008
fixme:richedit:RichEditWndProc_common EM_SETLANGOPTIONS: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:winspool:OpenPrinterW PRINTER_DEFAULTS ignored => (null),(nil),0x00000008
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:richedit:RichEditWndProc_common EM_DISPLAYBAND: stub
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:winspool:OpenPrinterW PRINTER_DEFAULTS ignored => (null),(nil),0x00000008
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:richedit:RichEditWndProc_common EM_DISPLAYBAND: stub
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:winspool:OpenPrinterW PRINTER_DEFAULTS ignored => (null),(nil),0x00000008
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:richedit:RichEditWndProc_common EM_DISPLAYBAND: stub
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:winspool:OpenPrinterW PRINTER_DEFAULTS ignored => (null),(nil),0x00000008
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:richedit:RichEditWndProc_common EM_DISPLAYBAND: stub
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not attach stream to file
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x1eb9d28, (nil), (nil), 0x1002a, 8, 64, 3f, (nil)): to check
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio return dsound(0x12b8f0,0)
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x1eb9d28, dmusic = (nil), dsound = 0x12b8f0, hwnd = 0x1002a)
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x1eb9d28)->(8, 64, 0, 0x1eb9ef4): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x1eb9f78, 0): stub
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x1eb9d28)->(8, 64, -1, 0x9c50024): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x1eba010, -1): stub
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x1de40c0, 0x1de4028): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_SetParam (0x1de3fb8, GUID_IgnoreBankSelectForGM, -1, 0, 0, (nil)): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x1de3fb8, 0x1eb9d28): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_SetVolume (0x1eba010, -864, 0): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0x1eba010, -5, 24576, 0, {00000000-0000-0000-0000-000000000000}, 0, {6825a449-7524-4d82-920f-50e36ab3ab1e}, 0x33fcd4): stub
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x1eb9d28)->(8, 64, -1, 0x5e450d0): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x1de40c0, -1): stub
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x1fc9ff8, 0x1fc9fc8): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_SetParam (0xbc3208, GUID_IgnoreBankSelectForGM, -1, 0, 0, (nil)): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0xbc3208, 0x1eb9d28): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_SetVolume (0x1de40c0, -2976, 0): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0x1de40c0, -5, 24576, 0, {00000000-0000-0000-0000-000000000000}, 0, {6825a449-7524-4d82-920f-50e36ab3ab1e}, 0x33fcd4): stub
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x1eb9d28)->(8, 64, -1, 0xbebc040): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x1fc9f98, -1): stub
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0xbc45c8, 0xbc4598): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_SetParam (0xbc41d0, GUID_IgnoreBankSelectForGM, -1, 0, 0, (nil)): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0xbc41d0, 0x1eb9d28): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_SetVolume (0x1fc9f98, 0, 0): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0x1fc9f98, -5, 24576, 0, {00000000-0000-0000-0000-000000000000}, 0, {6825a449-7524-4d82-920f-50e36ab3ab1e}, 0x33fcd4): stub
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x1eb9d28)->(8, 64, -1, 0x81ae9f0): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0xbc4598, -1): stub
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0xbc55f8, 0xbc55c8): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_SetParam (0xbc5200, GUID_IgnoreBankSelectForGM, -1, 0, 0, (nil)): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0xbc5200, 0x1eb9d28): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_SetVolume (0xbc4598, 0, 0): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0xbc4598, -5, 24576, 0, {00000000-0000-0000-0000-000000000000}, 0, {6825a449-7524-4d82-920f-50e36ab3ab1e}, 0x33fcd4): stub
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x1eb9d28)->(8, 64, -1, 0x6cd8068): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0xbc55c8, -1): stub
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0xbc6628, 0xbc65f8): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_SetParam (0xbc6230, GUID_IgnoreBankSelectForGM, -1, 0, 0, (nil)): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0xbc6230, 0x1eb9d28): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_SetVolume (0xbc55c8, -672, 0): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0xbc55c8, -5, 24576, 0, {00000000-0000-0000-0000-000000000000}, 0, {6825a449-7524-4d82-920f-50e36ab3ab1e}, 0x33fcd4): stub
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x1eb9d28)->(8, 64, -1, 0x9fad40c): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0xbc65f8, -1): stub
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0xbc7668, 0xbc7638): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_SetParam (0xbc7270, GUID_IgnoreBankSelectForGM, -1, 0, 0, (nil)): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0xbc7270, 0x1eb9d28): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_SetVolume (0xbc65f8, -2112, 0): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0xbc65f8, -5, 24576, 0, {00000000-0000-0000-0000-000000000000}, 0, {6825a449-7524-4d82-920f-50e36ab3ab1e}, 0x33fcd4): stub
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x1eb9d28)->(8, 64, -1, 0x677009c): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0xbc7638, -1): stub
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0xbc8698, 0xbc8668): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_SetParam (0xbc82a0, GUID_IgnoreBankSelectForGM, -1, 0, 0, (nil)): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0xbc82a0, 0x1eb9d28): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_SetVolume (0xbc7638, -1056, 0): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0xbc7638, -5, 24576, 0, {00000000-0000-0000-0000-000000000000}, 0, {6825a449-7524-4d82-920f-50e36ab3ab1e}, 0x33fcd4): stub
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x1eb9d28)->(8, 64, -1, 0xb2940a4): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0xbc8668, -1): stub
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0xbc96e0, 0xbc96b0): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_SetParam (0xbc92e8, GUID_IgnoreBankSelectForGM, -1, 0, 0, (nil)): stub
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0xbc92e8, 0x1eb9d28): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_SetVolume (0xbc8668, -2976, 0): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0xbc8668, -5, 24576, 0, {00000000-0000-0000-0000-000000000000}, 0, {6825a449-7524-4d82-920f-50e36ab3ab1e}, 0x33fcd4): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f850,0x00000000), stub! |
emerge info (tool chain and build information)
| Code: |
Portage 2.1.3.19 (default-linux/x86/2007.0/desktop, gcc-4.1.2, glibc-2.6.1-r0, 2.6.23-gentoo-r3 i686)
=================================================================
System uname: 2.6.23-gentoo-r3 i686 Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz
Timestamp of tree: Fri, 21 Dec 2007 23:00:06 +0000
app-shells/bash: 3.2_p17
dev-java/java-config: 1.3.7, 2.0.33-r1
dev-lang/python: 2.4.4-r6
dev-python/pycrypto: 2.0.1-r6
sys-apps/baselayout: 1.12.10-r5
sys-apps/sandbox: 1.2.18.1-r2
sys-devel/autoconf: 2.13, 2.61-r1
sys-devel/automake: 1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r2, 1.10
sys-devel/binutils: 2.18-r1
sys-devel/gcc-config: 1.3.16
sys-devel/libtool: 1.5.24
virtual/os-headers: 2.6.23-r2
ACCEPT_KEYWORDS="x86"
CBUILD="i686-pc-linux-gnu"
CFLAGS="-O2 -march=prescott -pipe -fomit-frame-pointer"
CHOST="i686-pc-linux-gnu"
CONFIG_PROTECT="/etc /usr/kde/3.5/env /usr/kde/3.5/share/config /usr/kde/3.5/shutdown /usr/share/config"
CONFIG_PROTECT_MASK="/etc/env.d /etc/env.d/java/ /etc/fonts/fonts.conf /etc/gconf /etc/revdep-rebuild /etc/terminfo /etc/udev/rules.d"
CXXFLAGS="-O2 -march=prescott -pipe -fomit-frame-pointer"
DISTDIR="/usr/portage/distfiles"
FEATURES="candy distlocks metadata-transfer sandbox sfperms strict unmerge-orphans userfetch"
GENTOO_MIRRORS="http://distfiles.gentoo.org http://distro.ibiblio.org/pub/linux/distributions/gentoo"
LINGUAS="en_US"
MAKEOPTS="-j3"
PKGDIR="/usr/portage/packages"
PORTAGE_RSYNC_OPTS="--recursive --links --safe-links --perms --times --compress --force --whole-file --delete --delete-after --stats --timeout=180 --exclude=/distfiles --exclude=/local --exclude=/packages --filter=H_**/files/digest-*"
PORTAGE_TMPDIR="/var/tmp"
PORTDIR="/usr/portage"
SYNC="rsync://rsync.gentoo.org/gentoo-portage"
USE="X a52 aac acpi aiglx aim alsa arts berkdb bitmap-fonts cairo cdr cdrw cli cracklib crypt cups dbus dri dvd dvdr dvdread eds emboss encode esd evo ffmpeg firefox flac font-server fortran gdbm gif gnome gpm gstreamer gtk gtk2 hal iconv isdnlog java joystick jpeg kde kerberos ldap mad midi mikmod mjpeg mmx mp3 mpeg msn mudflap ncurses nls nptl nptlonly ogg oggvorbis opengl openmp oss pam pcre pdf perl png pnp pppd python qt3 qt3support qt4 quicktime readline real reflection samba sdl session spell spl sse sse2 sse3 ssl ssse3 svg symlink tcpd theora tiff truetype truetype-fonts type1-fonts unicode usb vcd vidix vorbis win32codec win32codecs x264 x86 xine xml xorg xpm xv xvid zlib" ALSA_CARDS="hda-intel" ALSA_PCM_PLUGINS="adpcm alaw asym copy dmix dshare dsnoop empty extplug file hooks iec958 ioplug ladspa lfloat linear meter mulaw multi null plug rate route share shm softvol" APACHE2_MODULES="actions alias auth_basic authn_alias authn_anon authn_dbm authn_default authn_file authz_dbm authz_default authz_groupfile authz_host authz_owner authz_user autoindex cache dav dav_fs dav_lock deflate dir disk_cache env expires ext_filter file_cache filter headers include info log_config logio mem_cache mime mime_magic negotiation rewrite setenvif speling status unique_id userdir usertrack vhost_alias" ELIBC="glibc" INPUT_DEVICES="evdev keyboard mouse synaptics" KERNEL="linux" LCD_DEVICES="bayrad cfontz cfontz633 glk hd44780 lb216 lcdm001 mtxorb ncurses text" LINGUAS="en_US" USERLAND="GNU" VIDEO_CARDS="vesa i810"
Unset: CPPFLAGS, CTARGET, EMERGE_DEFAULT_OPTS, INSTALL_MASK, LANG, LC_ALL, LDFLAGS, PORTAGE_COMPRESS, PORTAGE_COMPRESS_FLAGS, PORTAGE_RSYNC_EXTRA_OPTS, PORTDIR_OVERLAY
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wine version used 0.9.46 wine version 0.9.50 also crashes but causes the other wine programs to crash as well.
the video card is a intel 965gm |
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