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Commodore111 Commodore

Joined: 26 Jan 2008 Posts: 687
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Posted: Fri Mar 21, 2008 10:32 am Post subject: Destroy the Juggernaut Tournament[CHECK PAGE 19 FOR RESULTS] |
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EDIT: K, ALL ships are due on July 5, 2008. PM your teammates to submit their ships quickly.
Yes I know this is similar and different to the AtM tournament, but I tried to make it as different as possible instead of just a AtM with different rules. Anyway here it is. if you think this is just lame just say so, and if most of the people say its lame and/or not enough people join, ill just get rid of it.
The pirates have practicly outdone themselves this time. They are attempting to contruct a ship that will be used to dsestroy the military! You can choose between the pirate or the military side. Military get hulking dreadnoughts, while pirates get raiders. However, the pirates will be assisting the Juggernaut in this battle. This will change the turnout of the battle drasticly, however we need some pirate players and remember you can join both pirate and military.
Message recieved from the Juggernaut "You will fail this battle. The Juggernaut is too powrful for your puny ships."
Your only information is this image, taken by the sadly now destroyed USS Declaration.
It is still being built, but we captured a few of the designs and discovered that it was going to be symettrical.
A picture of the Juggernaut almost completed with scaffolding still on was taken by a group of spies that made it out safely.
| Quote: | People! The military has obtained a picture of our beloved Juggernaut being transfered to another shipyard! We must act fast and destroy them.
 |
First choose a faction, pirate or military.
Pirates get 8 players, plus the juggernaut, military get 10 players.
Then, choose a class out of the 3 below:
| Code: | __________________________________________________
|Class | Base HP | Base Speed | Base Turning |
__________________________________________________
|Frigate | 300 | 1.3 | .8 |
|Destroyer | 400 | .5 | .5 |
|Battleship| 500 | .15 | .2 |
__________________________________________________ |
Section HP is Base HP/2
All upgrades are below:
1 point=100 Hp to one section for frigate, 150 for destyroyer, or 200 for battleship.
1 Point=0.01 Acceleration
1 point= .50 speed for frigates, .30 for destroyers, .10 for battleships. Max-Speed 4
1 point= .15 turning
1 point= 3 sections if battleship, 2 if destroyer, 1 if frigate
1 point= 20 HP Max-750 Core HP
| Code: | Attribute-------|-Price-|-Limit?-
=Projectiles====|============|=========|=========|========
Pulse Gun | 1 |
Gatling Pulse | 2 |
Blaster Cannon | 1 |
Gatling Blaster | 2 |
Quad Blaster | 3 |
Repeater Gun | 1 |
Tachyon Cannon | 2 |
Tachyon Repeater| 9 |
Tachyon Driver | 3 |
Plasma Charge | 1 |
Missile Launcher| 1 |
=Beams==========|============|=========|=========|========
Mining Beam | 1 |
Scatter Beam | 1 |
Beamer | 3 |
Shock Beamer | 2 |
Mega Beam | 3 |
=Point=Defense==|============|=========|=========|========
Flak Cannon | 2 |
Particle Gun | 2 |
Point Beam | 3 |
=Misc===========|============|=========|=========|========
Demeter Launcher| 2 |
Demeter Pod Lchr| 12 |
Weasel Gun | 2 |
Pulsar Gun | 2 |
Sidewinder | 2 |
Railgun | 4 |
=Modules========|============|=========|=========|========
Gosling Launcher| 4 |
Nano Matrix | 15 | 1
Gravitic Impeder| 5 |
Platform Faber | 7 |
Impeder Faber | 6 |
Dieterling Devic| 4 | 1
Gravbeam | 5 | 4
Booster | 2 | 2
Aegis Deflector | 8 | 2
Deflector Shield| 4 | 4
Teller Torpedo | 2 |
Gluon Bolter | 14 |
Lancet Beam | 6 | 2
Frosch Gun | 6 | 3
Rochast Resistor| 10 | |
Additional Rules:
-Each Section can have only up to 3 weapons/modules.
-Parenting must be LOGICAL.
-Sections must not overlap more than 75% of another.
-Aegis'd sections must have a 40 degree gap in between them when measured from the core, and must not cover more than 130 degrees when measured from the core.
-Remember you can use deflectors with aegis deflectors, but please respect the limits.
-All weapons must have a normal arc or less.
-You can set any AI range you want.
-You can set any AI except kamakaze AI, no KM's allowed.
-Any ship must not exceed 150 points
-Pirates are restricted to frigate class.
-Sections can be resized to only up to 3 times. You can shrink sections but I dont see why you would want to do that. Sections can not be shrunk to the point that they are invisible.
Remember that you are fighting other players ships, not just the Juggernaut, so be sure to make it so your ship works well with your fleet and also is effective against the enemies.
Taking all this into account, get ready to design your killing machine!
Members so far:
Team 1:
Military
-Loyd16
-Rhiawhyn
-ArcaneDude
-Zancloufer
-EndlessInfinity
-XxKiraYamatoxX
-Master Chief
-Comus
-Jafo
-Kane
Pirate
-Natch
-TheBlueEcho
-antisocialmunky
-mtheminja
-DarkenShroud
-Hiant
-Mr_Wizard
-Droid
Team 2:
Military
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Pirate
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Team 3:
Military
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Pirate
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The ships will be arranged in a fleet formation you decide. The Juggernaut will be placed by me so do not iclude it in your formation.
Last edited by Commodore111 on Tue Jul 08, 2008 3:23 am; edited 50 times in total |
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antisocialmunky Vice Admiral


Joined: 30 Jan 2008 Posts: 1051
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Posted: Fri Mar 21, 2008 10:51 am Post subject: |
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I'll sign on for Military.
Its not a bad idea, but can you make a nice happy table?
It'd be nice to have a pretty table. Atleast use tabs or something to line everything up.
Also you need: "I'm the Juggernaught, B****H!" somewhere in your post.
Also, where is base section HP?
Also, why are some of the weapons prices ridiculous? _________________ Don’t worry it has airbags. |
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Himura.Kenshin Vice Admiral


Joined: 28 Sep 2007 Posts: 1270 Location: Below My Postcount
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Posted: Fri Mar 21, 2008 11:01 am Post subject: |
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Dats some fked up balance. _________________ Warcraft III (U.S. East) -~-~- [( Aequinox / DACI-Equinox / Equinox]4[Lyfe )]
XBox 360 LIVE (Mostly CoD:WaW) -~-~- [( EquinoxXenom )]
| Wyrdysm Games wrote: | | Stop quoting the line above in your sigs! |
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antisocialmunky Vice Admiral


Joined: 30 Jan 2008 Posts: 1051
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Posted: Fri Mar 21, 2008 11:07 am Post subject: |
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| Himura.Kenshin wrote: | | Dats some fked up balance. |
_________________ Don’t worry it has airbags. |
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Comus Commander


Joined: 13 Dec 2007 Posts: 192
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Posted: Fri Mar 21, 2008 11:59 am Post subject: |
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| Military has already won this one just from the rules. Their ships are twice as powerful, they have twice as many, and I REALLY doubt the Juggernaut is gonna make up the difference. |
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Natch Commodore

Joined: 31 Jul 2007 Posts: 566
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Posted: Sat Mar 22, 2008 12:19 am Post subject: |
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Yeah, dude, redo points please.
Also, if the pirates have weak raiders, shouldn't they have MORE of them? Instead of LESS? _________________ AWARDS:
Most Innovative Shipmaker
Shipmaker With Most Utility/Balance
Most Annoying Member |
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Strideo Captain


Joined: 10 Jan 2008 Posts: 406 Location: Atlanta GA
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Posted: Sat Mar 22, 2008 4:52 am Post subject: |
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Maybe if the pirates are supposed to be fast raiders they should be restricted to the frigate class.
The thing is I bet this may be hard to balance. It all depends on how that juggernaut factors in. _________________
Clicky to see my fleets!  |
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Rhiawhyn Lieutenant

Joined: 09 Feb 2008 Posts: 42
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Posted: Sat Mar 22, 2008 5:26 am Post subject: |
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Im in on the military side ;P
I figure that you guys might want a capital ship on your side that serves as a gigantic fortress >_>.. well its a destroyer class from the ICC (battleship in here) but meh ;P didn't have the points to make a cruiser class
Will pm you with the ship download and an image ;P |
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mtheminja Commodore


Joined: 30 Jan 2008 Posts: 515 Location: Canada, Beautiful BC
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Posted: Sat Mar 22, 2008 5:27 am Post subject: |
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I foresee a problem:
Picks pirate frigate class. Puts 80 points in sections. Has 240 sections (!). Is a meat shield. And that's supposedly the smallest class. Mm-kay. _________________ Office hours: 12:30-2:00 PST M-F, in #BSF. |
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Commodore111 Commodore

Joined: 26 Jan 2008 Posts: 687
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Posted: Sat Mar 22, 2008 6:06 am Post subject: |
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Okay im asking for suggestions on how to balance it, so here are the new changes ill make:
Juggernaut says something like "Haha Im gonaa win !11!!11"
Pirates get 8 ships not 5
pirates can only have frigatyes, but can have 150 points as well
fixing some wep prices
Alien weps restricted to military(they confiscated them all )
section HP added |
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Zancloufer Commander


Joined: 30 Nov 2007 Posts: 243 Location: Canada
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Posted: Sat Mar 22, 2008 6:43 am Post subject: |
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Quad is not an alien weapon, Repeaters are. Acell should be buyable.
Also, better weapon/module Pricing:
| Code: | Attribute-------|-Battleship-|-Cruiser-|-Frigate-|-limit?-
=Projectiles====|============|=========|=========|========
Pulse Gun | 1 | 1 | 2 |
Gatling Pulse | 2 | 2 | 2 |
Blaster Cannon | 2 | 3 | 4 |
Gatling Blaster | 3 | 4 | 6 |
Quad Blaster | 4 | 5 | 7 |
Repeater Gun | 1 | 1 | 2 |
Tachyon Cannon | 2 | 3 | 4 |
Tachyon Repeater| 6 | 8 | 10 | 4
Tachyon Driver | 2 | 3 | 4 |
Plasma Charge | 2 | 3 | 4 |
Missile Launcher| 1 | 2 | 2 |
=Beams==========|============|=========|=========|========
Mining Beam | 1 | 1 | 2 |
Scatter Beam | 1 | 2 | 3 |
Beamer | 3 | 4 | 5 |
Shock Beamer | 2 | 3 | 4 |
Mega Beam | 4 | 5 | 6 |
=Point=Defense==|============|=========|=========|========
Flak Cannon | 2 | 3 | 4 |
Particle Gun | 2 | 3 | 4 |
Point Beam | 3 | 4 | 5 |
=Misc===========|============|=========|=========|========
Demeter Launcher| 2 | 4 | 6 |
Demeter Pod Lchr| 9 | 12 | 15 | 4
Weasel Gun | 2 | 3 | 4 |
Pulsar Gun | 2 | 3 | 4 |
Sidewinder | 2 | 3 | 4 |
Railgun | 3 | 5 | 7 |
=Modules========|============|=========|=========|========
Gosling Launcher| 3 | 4 | 6 |
Nano Matrix | 10 | 12 | 17 | 1
Gravitic Impeder| 4 | 5 | 6 |
Platform Faber | 5 | 7 | 8 |
Impeder Faber | 6 | 8 | 10 |
Dieterling Devic| 4 | 6 | 7 | 2
Flux Projector | Restricted | for AI | reasons | 0
Booster | 2 | 3 | 6 | 2
Aegis Deflector | N/A | N/A | N/A | 0
Deflector Shield| 2 | 4 | 6 | *
Teller Torpedo | 2 | 4 | 6 |
Gluon Bolter | 4 | 6 | 8 |
Lancet Beam | 6 | 9 | 10 | 2
Frosch Gun | 6 | 10 | 12 | 1
Rochast Resistor| 4 | 6 | 8 |
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Also, Frisgates should be faster, and Battleships slower. |
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Commodore111 Commodore

Joined: 26 Jan 2008 Posts: 687
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Posted: Sat Mar 22, 2008 7:05 am Post subject: |
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| okay ill use your pricing. |
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warhammer158 Lieutenant Commander


Joined: 02 Mar 2008 Posts: 90
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Commodore111 Commodore

Joined: 26 Jan 2008 Posts: 687
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Posted: Sat Mar 22, 2008 9:15 am Post subject: |
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| warhammer158 wrote: | | Now thats how to make a table unreadable....well done. |
what do you mean? |
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antisocialmunky Vice Admiral


Joined: 30 Jan 2008 Posts: 1051
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Posted: Sat Mar 22, 2008 11:05 am Post subject: |
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I don't like Zancloufer's pricing though  _________________ Don’t worry it has airbags. |
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