Dalvitan Authority Fleet
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Knowledge Heavy Assault Dreadnought
The recent of rise of DCS Shipyards to prominence, sparked by it's development of large scale beam weapons, was punctuated when the dated Calsta Truth Dreadnoughts were replaced with the DCS built Knowledge class dreadnought. This shift deprived Calsta of significant amounts of revenue in maintenance contracts, and removed one of their iconic ships from the fleet, to be replaced by the a DCS showpiece.
Behind an unprecedented wall of armor, the Knowledge fits fully eight beamers in a tight wedge that allows for massive focused firepower along the forward arc, and up to four can be brought to bear on targets alongside the dreadnought. While these weapons gave it an range unprecedented for a Dalvitan ship at the time, the Knowledge also mounts a standard battery of pulse guns and lasers, backed by repeating blasters. This, combined with weapons placed to cover the ships flanks, makes closing to traditional ranges a risky proposition from any angle.
Combat simulations show a favorable performance against most enemy fleets of comparable tonnage, with the Knowledge able to lose over a third of it's mass with little degradation of combat abilities. Trials even resulted against select Falahdi dreadnoughts, but care should be taken when faced with experienced captains or duel-specialized craft. In these situations, an immediate call for reinforcements is recommended.
A Knowledge, fresh from the shipyard.
Side battery demonstration
A heavily damaged but still highly dangerous Knowledge
FREEM
The recent of rise of DCS Shipyards to prominence, sparked by it's development of large scale beam weapons, was punctuated when the dated Calsta Truth Dreadnoughts were replaced with the DCS built Knowledge class dreadnought. This shift deprived Calsta of significant amounts of revenue in maintenance contracts, and removed one of their iconic ships from the fleet, to be replaced by the a DCS showpiece.
Behind an unprecedented wall of armor, the Knowledge fits fully eight beamers in a tight wedge that allows for massive focused firepower along the forward arc, and up to four can be brought to bear on targets alongside the dreadnought. While these weapons gave it an range unprecedented for a Dalvitan ship at the time, the Knowledge also mounts a standard battery of pulse guns and lasers, backed by repeating blasters. This, combined with weapons placed to cover the ships flanks, makes closing to traditional ranges a risky proposition from any angle.
Combat simulations show a favorable performance against most enemy fleets of comparable tonnage, with the Knowledge able to lose over a third of it's mass with little degradation of combat abilities. Trials even resulted against select Falahdi dreadnoughts, but care should be taken when faced with experienced captains or duel-specialized craft. In these situations, an immediate call for reinforcements is recommended.
A Knowledge, fresh from the shipyard.
Side battery demonstration
A heavily damaged but still highly dangerous Knowledge
FREEM
Last edited by Siber on Fri Dec 21, 2007 8:18 am, edited 1 time in total.
Ray Beam Patrol Craft
Now an aging hull, the Ray was DSC Shipyard's first production ship to use their revolutionary Beamer weapon weaponry. The hull was chosen to show that the weapon could be used even with limited space to work with, as it's bulk was a common complaint of detractors. The inclusion of a single particle gun was said by some in the industry to be DSC "showing off" but has shown it's worth time and again in combat.
The Ray excels at what it does, and that is fight from long range. Even the recently developed Fabuloso can't stand up to it in a fight. It is, however, not without flaws. Drone based attacks can be crippling, with the fragile beam emitter exposed to fire from the rear. Penetrating attacks, like the Shmian railgun technology, can quickly destroy a Ray before it can mount any effective counter attack. Enemies that can close the distance and deliver enough firepower have also been known to result in a rapid defeat, but not without a steep price.
The Ray has proven itself time and again in combat, and despite it's age, shows no signs of replacement in the near future.
A trio of Rays in close stellar orbit.
The same formation latter, firing on a distant target.
Now an aging hull, the Ray was DSC Shipyard's first production ship to use their revolutionary Beamer weapon weaponry. The hull was chosen to show that the weapon could be used even with limited space to work with, as it's bulk was a common complaint of detractors. The inclusion of a single particle gun was said by some in the industry to be DSC "showing off" but has shown it's worth time and again in combat.
The Ray excels at what it does, and that is fight from long range. Even the recently developed Fabuloso can't stand up to it in a fight. It is, however, not without flaws. Drone based attacks can be crippling, with the fragile beam emitter exposed to fire from the rear. Penetrating attacks, like the Shmian railgun technology, can quickly destroy a Ray before it can mount any effective counter attack. Enemies that can close the distance and deliver enough firepower have also been known to result in a rapid defeat, but not without a steep price.
The Ray has proven itself time and again in combat, and despite it's age, shows no signs of replacement in the near future.
A trio of Rays in close stellar orbit.
The same formation latter, firing on a distant target.
Ideas Assault Battleship
The Ideas Assault Battleship was a spin-off of the Knowledge project, cutting out much of the weaponry and armor. The Ideas was pushed into production shortly before the Knowledge was unveiled, and shares many of the same strengths and weaknesses as the Knowledge.
The Ideas has shown itself to be an able workhorse of the battleship lineup, but is vulnerable to any piercing or splash weapons. Loss of the main Beamer battery generally means defeat is near for the Ideas.
Two Ideas in formation with their bigger brother
An Ideas ready to fire a forward barrage.
The Ideas Assault Battleship was a spin-off of the Knowledge project, cutting out much of the weaponry and armor. The Ideas was pushed into production shortly before the Knowledge was unveiled, and shares many of the same strengths and weaknesses as the Knowledge.
The Ideas has shown itself to be an able workhorse of the battleship lineup, but is vulnerable to any piercing or splash weapons. Loss of the main Beamer battery generally means defeat is near for the Ideas.
Two Ideas in formation with their bigger brother
An Ideas ready to fire a forward barrage.
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- Commander
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Thinking Close-Quarters Battleship
The Thinking marked a solidification of DCS's dominance of the Dalvitan fleet, as the first ship in their rise to prominence not to feature beam weapons, securing their value outside of long-range combat. And it did so dramaticly.
The Thinking mounts eight pulse guns and two gatling pulse, in addition to four lasers, gives the craft a devestating power at close range, and the banks of thrusters it carries help it get to that range. Thinkings in close combat are extremely dangerous, almost unmatched in their size range. They are, however, quite vulnerable to strikes beyond the range of their pulse guns. A nimble enemy can take down an unescorted Thinking from range without taking any damage, even if it is grossly outmassed.
In the modern fleet, Thinkings are frequently paired with Fire Eagles, giving the formation the ability to fight from both long and short range, and a devastating effect on a target's point defense systems.
A Thinking in formation.
The Thinking marked a solidification of DCS's dominance of the Dalvitan fleet, as the first ship in their rise to prominence not to feature beam weapons, securing their value outside of long-range combat. And it did so dramaticly.
The Thinking mounts eight pulse guns and two gatling pulse, in addition to four lasers, gives the craft a devestating power at close range, and the banks of thrusters it carries help it get to that range. Thinkings in close combat are extremely dangerous, almost unmatched in their size range. They are, however, quite vulnerable to strikes beyond the range of their pulse guns. A nimble enemy can take down an unescorted Thinking from range without taking any damage, even if it is grossly outmassed.
In the modern fleet, Thinkings are frequently paired with Fire Eagles, giving the formation the ability to fight from both long and short range, and a devastating effect on a target's point defense systems.
A Thinking in formation.