//sh3 ver1

//STARTING!
sprite_index,spr_Core
event_inherited
//COLOR SETTINGS
l_fadecol,8421504
//PROPERTIES
//Movement Properties
l_thrust,0.05
nShp2,0.75,2.25,300,350,0,0,"H.D.S"," ",78.43

//SHIP SYSTEMS\\
//SECTIONS
nSec2a,-1,-61,"Stock Sections\BSF_Stock15.png",-1,-1,180,-1,1,1,0
nSec2b,0,60,60,0,-180,180,0,0,-1,0
nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,-1.10,1.10
nSec2M,100,0,50,50,0,0,0,0,0
nSecT,0,0,0,0,0,0,0,90,90
nSec2d,0,1
nSec2a,-1,59,"Stock Sections\BSF_Stock15.png",-1,1,-180,-1,1,1,0
nSec2b,0,60,60,0,-180,180,0,0,0,0
nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,-1.10,-1.10
nSec2M,100,0,50,50,0,0,0,0,0
nSecT,0,0,0,0,0,0,0,90,90
nSec2d,0,1
nSec2a,-2,-44,"Stock Sections\BSF_Stock16.png",1,-1,0,-1,1,1,0
nSec2b,0,60,60,0,-180,180,0,0,-1,0
nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10
nSec2M,100,0,50,50,0,0,0,0,0
nSecT,0,0,0,0,0,0,0,90,90
nSec2d,0,1
nSec2a,-2,44,"Stock Sections\BSF_Stock16.png",1,1,0,-1,1,1,0
nSec2b,0,60,60,0,-180,180,0,0,0,0
nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,-1.10
nSec2M,100,0,50,50,0,0,0,0,0
nSecT,0,0,0,0,0,0,0,90,90
nSec2d,0,1
nSec2a,-2,-25,"Stock Sections\BSF_Stock16.png",1,-1,0,-1,1,1,0
nSec2b,0,60,60,0,-180,180,0,0,-1,0
nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10
nSec2M,100,0,50,50,0,0,0,0,0
nSecT,0,0,0,0,0,0,0,90,90
nSec2d,0,1
nSec2a,-2,25,"Stock Sections\BSF_Stock16.png",1,1,0,-1,1,1,0
nSec2b,0,60,60,0,-180,180,0,0,0,0
nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,-1.10
nSec2M,100,0,50,50,0,0,0,0,0
nSecT,0,0,0,0,0,0,0,90,90
nSec2d,0,1
nSec2a,-4,-4,"Stock Sections\BSF_Stock01.png",1,-1,-60,-1,1,1,0
nSec2b,0,60,60,0,-180,180,0,0,-1,0
nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,1.10
nSec2M,100,0,50,50,0,0,0,0,0
nSecT,0,0,0,0,0,0,0,90,90
nSec2d,0,1
nSec2a,-3,4,"Stock Sections\BSF_Stock01.png",1,1,60,-1,1,1,0
nSec2b,0,60,60,0,-180,180,0,0,0,0
nSec2c,0,0.70,0,0.03,0.03,0,0,1,0,0,0,16777215,0,0,1.10,-1.10
nSec2M,100,0,50,50,0,0,0,0,0
nSecT,0,0,0,0,0,0,0,90,90
nSec2d,0,1
l_sectionnum=j-1
l_maxsyshp=0
initSections
//WEAPONS/MODULES
nTur2,-22,45,TwinRailgun,0,45,0,1
nWep2a,0,150,1,80,0.55,"",1,65,850,40,-1,-1,0.24,30,-1,-1
nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0
nWepT,0,0,0,0,0,0,0,90,90
wj+=1
nTur2,-24,22,TwinRailgun,0,45,0,1
nWep2a,0,150,1,80,0.55,"",1,65,850,40,-1,-1,0.24,30,-1,-1
nWep2b,1,1,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0
nWepT,0,0,0,0,0,0,0,90,90
wj+=1
nTur2,29,35,TwinRailgun,0,45,0,1
nWep2a,0,150,1,300,0.55,"",1,65,850,40,-1,-1,0.24,30,-1,-1
nWep2b,1.25,1.25,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0
nWepT,0,0,0,0,0,0,0,90,90
wj+=1
nTur2,-22,-45,TwinRailgun,0,45,0,0
nWep2a,0,150,1,80,0.55,"",1,65,850,40,-1,-1,0.24,30,-1,-1
nWep2b,1,1,0,1,-1,1,"-1","-1",1,"-1",-1,-1,0,99999,0,0
nWepT,0,0,0,0,0,0,0,90,90
wj+=1
nTur2,-24,-22,TwinRailgun,0,45,0,0
nWep2a,0,150,1,80,0.55,"",1,65,850,40,-1,-1,0.24,30,-1,-1
nWep2b,1,1,0,1,-1,1,"-1","-1",1,"-1",-1,-1,0,99999,0,0
nWepT,0,0,0,0,0,0,0,90,90
wj+=1
nTur2,29,-35,TwinRailgun,0,45,0,0
nWep2a,0,150,1,300,0.55,"",1,65,850,40,-1,-1,0.24,30,-1,-1
nWep2b,1.25,1.25,0,1,-1,1,"-1","-1",1,"-1",-1,-1,0,99999,0,0
nWepT,0,0,0,0,0,0,0,90,90
wj+=1
nTur2,-5,-1,PlasmaBall,0,45,0,0
nWep2a,0,210,1,1000,2,"",0,75,700,16,-1,-1,-1,-1,-1,-1
nWep2b,1.25,1.25,0,1,-1,1,"-1","-1",0,"-1",-1,-1,0,99999,0,0
nWepT,0,0,0,0,0,0,0,90,90
wj+=1
//Parents
nPar2,5,3
nPar2,4,2
//Weapon links, drivers and triggers
nTrigW,0,9,0,0
nTrigW,1,9,0,0
nTrigW,2,9,0,0
nTrigW,3,9,0,0
nTrigW,4,9,0,0
nTrigW,5,9,0,0
nTrigW,6,9,0,0

//Section triggers

nTrigS,3,9,0,0
nTrigS,5,9,0,0
nTrigS,7,9,0,0
nTrigS,1,9,0,0
nTrigS,6,9,0,0
nTrigS,4,9,0,0
nTrigS,2,9,0,0
nTrigS,0,9,0,0

//Weapon init
l_weaponnum=wj-1
initWeapons
initOwners
//ENDING