"ASW_ActivateExtra" client - Activates the item in your extra inventory slot "ASW_ActivatePrimary" client - Activates the item in your primary inventory slot "ASW_ActivateSecondary" client - Activates the item in your secondary inventory slot "asw_add_room_thumbnails_to_perforce" = "0" client cheat - Set to 1 to cause room thumbnails to be added to Perforce on creation "asw_adjust_difficulty_by_number_of_marines" = "1" game cheat - If enabled, difficulty will be reduced when there are only 3 or 2 marines. "asw_ai_button_hacking_scale" = "0.3" game cheat - Button panel hacking speed scale for AI marines "asw_ai_computer_hacking_scale" = "0.1" game cheat - Computer hacking speed scale for AI marines "asw_ai_enable_fear_behavior" = "1" game cheat "asw_ai_fear_player_dist" = "720" game cheat "asw_ai_report" game cheat - Lists various AI and their efficiencies "asw_alien_batch" game cheat - Creates a batch of aliens at the cursor "asw_alien_break_chance" = "0.5" game - chance the alien will break into ragdoll pieces instead of gib "asw_alien_burn_duration" = "5.0f" game cheat - Alien burn time "asw_alien_debug_death_style" = "0" client cheat replicated - For debugging alien deaths "asw_alien_fancy_death_chance" = "0.5" game - If a drone doesn't instagib, this is the chance the alien plays a death anim bef "asw_alien_floor_texture" = "ALIEN_FLOOR" - Alien floor texture used for replacement "asw_alien_footstep_interval" = "0.25" client - Minimum interval between alien footstep sounds. Used to keep them from piling up "asw_alien_horde" game cheat - Creates a horde of aliens somewhere nearby "asw_alien_hurt_speed" = "0.5" game cheat - Fraction of speed to use when the alien is hurt after being shot "asw_alien_mining_laser_damage_scale" = "0.25f" client cheat replicated "asw_alien_money_chance" = "1.0" game cheat - Chance of base aliens dropping money "asw_alien_object_motion_blur_scale" = "0.2" client "asw_alien_shadows" = "0" client - If set to one, aliens will always have shadows (WARNING: Big fps cost when lots "asw_alien_shover_speed" = "50" game cheat - Speed of a 75kg object thrown by an alien "asw_alien_speed_scale_easy" = "0.7" ( def. "0" ) game "asw_alien_speed_scale_hard" = "1.1" ( def. "0" ) game "asw_alien_speed_scale_insane" = "1.2" ( def. "0" ) game "asw_alien_speed_scale_normal" = "1.0" ( def. "0" ) game "asw_alien_stunned_speed" = "0.3" game cheat - Fraction of speed to use when the alien is electrostunned "asw_alien_unlag" = "1" game - Unlag alien positions by player's ping "asw_allow_detach" = "0" client cheat replicated - Allow the camera to detach from the marine. "asw_allow_hull_shots" = "1" client replicated "ASW_AllowBriefing" game - Let's you restart the briefing "asw_ammo_bag_burn_limit" = "30" game cheat - Amount of burn damage needed to make ammo bag explode "asw_ammo_bag_damage" = "150" game cheat - Damage from ammo bag explosion "asw_ammo_bag_damage_radius" = "400" game cheat - Radius from ammo bag explosion "asw_ammo_bag_report" game cheat - List contents of ammo bag "asw_ammo_bag_report_client" client cheat - List contents of ammo bag in client.dll "asw_arena" = "0" game cheat - Will spawn waves of enemies (requires appropriate test map) "asw_arena_quantity_scale" = "1.0" game cheat - Scales number of aliens spawned in arena mode "asw_arena_shuffle_walls" = "3" game cheat - Shuffle walls after how many waves? "asw_arena_wall_density_max" = "0.7" game cheat - Max density of random wall brushes in arena mode "asw_arena_wall_density_min" = "0.0" game cheat - Max density of random wall brushes in arena mode "asw_arena_wave" game cheat - Creates a wave of aliens on the arena test map "asw_arena_waves_per_difficulty" = "3" game cheat - How many waves before difficulty ramps up "asw_auto_reload" = "1" min. 0.000000 max. 1.000000 client archive - Whether your marines should autoreload when reaching 0 bullets "asw_background_color" = "16 32 46 128" client - Color of background tinting in briefing screens "asw_bait_launch_delay" = "0.15f" client replicated - Delay before bait is thrown "asw_bait_refire_time" = "0.1f" client replicated - Time between starting a new bait throw "asw_barrel_health_base" = "3" game cheat - Health of barrel at level 1 "asw_barrel_health_growth" = "0.15" game cheat - % change in health per level "asw_batch_interval" = "5" game cheat - Time between successive batches spawning in the same spot "asw_blend_test_scale" = "0.1f" game cheat "asw_blind_follow" = "0" game - Set to 1 to give marines short sight range while following (old school alien swa "asw_blink_charge_time" = "30.0" client cheat replicated "asw_blink_debug" = "0" game cheat "asw_blink_height" = "50" client replicated "asw_blink_range" = "2000" client cheat replicated "asw_blink_time" = "0.6" client cheat replicated "asw_blink_visible_time" = "0.15" client replicated "asw_blip_speech_chance" = "0.8" game cheat - Chance the tech marines will shout about movement on their scanner after a perio "asw_bloodhound_drag" = "0.9" game cheat - Scalar applied to velocity every 0.1 seconds "asw_bloodhound_drop_interval" = "3.0" game cheat - Interval between dropping off marines "asw_bloodhound_max_speed" = "600" game cheat - Max speed of dropship "asw_bloodhound_near_distance" = "500" game cheat - How near dropship needs to be to dest to start reducing thrust "asw_bloodhound_random_interval" = "1" game cheat - Time between changing the random destination "asw_bloodhound_randomness" = "10" game cheat - Randomness applied to hovering destinations "asw_bloodhound_reset" game cheat - Resets dropship sequence "asw_bloodhound_sway_speed" = "1.0" game cheat - How quickly the dropship sways side to side "asw_bloodhound_thrust" = "1200" game cheat - Change in velocity per second "asw_bloodhound_tolerance" = "50" game cheat - Distance dropship needs to be to reach destination "asw_bonus_charges" = "0" game cheat - Bonus ammo given to starting equipment "asw_boomer_blob_child_fuse_max" = "1.0" game cheat - Cluster grenade child cluster's maximum fuse length "asw_boomer_blob_child_fuse_min" = "0.5" game cheat - Cluster grenade child cluster's minimum fuse length "asw_boomer_blob_friction" = "0.5f" game cheat - Friction "asw_boomer_blob_fuse" = "2.75f" game cheat - Fuse length of cluster grenade "asw_boomer_blob_gravity" = "0.8f" game cheat - Gravity of mortar bug's mortar "asw_boomer_blob_min_detonation_time" = "0.9f" game cheat - Min. time before cluster grenade can detonate "asw_boomer_blob_radius_check_interval" = "0.5f" game cheat - How often the cluster grenade checks for nearby drones to explode against "asw_boomer_blob_radius_check_scale" = "0.6f" game cheat - What fraction of the grenade's damage radius is used for the early detonation ch "asw_boomer_health" = "800" game cheat "asw_boomer_inflate_debug" = "1.0f" game cheat "asw_boomer_inflate_speed" = "6.0f" game cheat "asw_breakable_aliens" = "1" client - If set, aliens can break into ragdoll gibs "asw_buffgrenade" = "98 34 16" client - Color of grenades "asw_buffgrenade_gravity" = "1000" game cheat - Gravity of buffgrenades "asw_build_map" client "asw_build_speech_durations" game cheat - Measures speech durations and saves to file for use in async client speech "asw_building_room_thumbnails" = "0" client cheat - Set to 1 to cause room thumbnails to be saved on next map load "asw_buildroomthumbnails" client - Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt "asw_burst_pipe_chance" = "0.25f" client "asw_buzzer_poison_duration" = "0.6f" game cheat - Base buzzer poison blur duration. This scales up to double the value based on mi "sk_asw_buzzer_health" = "30" game cheat - Health of the buzzer "sk_asw_buzzer_melee_dmg" = "15" game cheat - Damage caused by buzzer "sk_asw_buzzer_melee_interval" = "1.5" game cheat - Min time between causing damage to marines "sk_asw_buzzer_v2" = "1" game cheat "asw_cain_mail" client cheat - Test shows cain mail "asw_cam_marine_blend" = "1" client cheat - Marine Camera: Whether camera should blend Z movement changes. "asw_cam_marine_dist" = "412" client cheat - Marine Camera: Distance from marine. "asw_cam_marine_dist_death" = "200" client cheat - Marine Camera: Distance from marine as he dies. "asw_cam_marine_dist_rate" = "50" client cheat - Marine Camera: Distance from marine. "asw_cam_marine_pitch" = "60" client cheat - Marine Camera: pitch. "asw_cam_marine_pitch_death" = "50" client cheat - Marine Camera: pitch when he dies. "asw_cam_marine_pitch_rate" = "1000" client cheat "asw_cam_marine_shift_deadspace" = "64" client cheat - Marine Camera: Deadspace around the marine before camera shifting starts. "asw_cam_marine_shift_enable" = "1" client cheat - Camera shifting enable/disable. "asw_cam_marine_shift_maxx" = "300" client cheat - Marine Camera: How far the camera pans east/west as you move the mouse. "asw_cam_marine_shift_maxy" = "200" client cheat - Marine Camera: How far the camera pans north as you move the mouse. "asw_cam_marine_shift_maxy_south" = "380" client cheat - Marine Camera: How far the camera pans south as you move the mouse. "asw_cam_marine_shift_ratex" = "1000" client cheat - Marine Camera: How far the camera pans east/west as you move the mouse. "asw_cam_marine_shift_ratey" = "650" client cheat - Marine Camera: How far the camera pans north as you move the mouse. "asw_cam_marine_shift_ratey_south" = "2000" client cheat - Marine Camera: How far the camera pans south as you move the mouse. "asw_cam_marine_shift_z_death" = "-30.0" client cheat - Marine Camera: Shift camera vertically when he dies. "asw_cam_marine_sphere_max" = "400" client cheat - Test "asw_cam_marine_sphere_min" = "32" client cheat - Test "asw_cam_marine_spring_const" = "0.75" client cheat - Camera spring constant. "asw_cam_marine_spring_dampening" = "3.0" client cheat - Camera spring dampening. "asw_cam_marine_spring_vel_max" = "35.0" client cheat - Camera max velocity. "asw_cam_marine_test" = "1" client cheat - Camera Test. "asw_cam_marine_yaw" = "90" client cheat - Marine Camera: yaw. "asw_cam_marine_yaw_death_rate" = "35.0" client cheat - Marine Camera: yaw rotate rate when he dies. "asw_cam_marine_yshift_static" = "75.0f" client cheat - Camera y-shift value. "asw_camera_report_defaults" client cheat - Report default vectors on the camera based on current settings "asw_camera_shake" = "0" ( def. "1" ) client - Enable camera shakes "asw_camera_volume" client cheat - check if the marine is inside an asw_camera_control volume "asw_campaign_death" = "0" client replicated - Whether marines are killed in the roster if a mission is completed with the mari "asw_campaign_wounding" = "0" game - Whether marines are wounded in the roster if a mission is completed with the mar "asw_candidate_interval" = "1.0" game cheat - Interval between updating candidate spawning nodes "asw_carnage" game cheat - Scales the number of aliens each spawner will put out "asw_chainsaw_attack_fade_time" = "0.5" client cheat replicated - Time for chainsaw attack sound to fade out "asw_chainsaw_debug" = "0" client cheat replicated "asw_chainsaw_pitch_bite_rate" = "50.0" client cheat replicated - How quickly the chainsaw pitch changes when attack hits somethings "asw_chainsaw_pitch_range" = "5.0" client cheat replicated - Random variation applied above and below target pitch "asw_chainsaw_pitch_return_delay" = "1.0" client cheat replicated - How long after attacking something before the chainsaw pitch returns to normal "asw_chainsaw_pitch_return_rate" = "50.0" client cheat replicated - How quickly the pitch returns to normal when attacking chainsaw doesn't hit anyt "asw_chainsaw_pitch_target" = "95.0" client cheat replicated - Target pitch when chainsaw starts to attack something "asw_chainsaw_shake_amplitude" = "12.5" client cheat replicated "asw_chainsaw_shake_duration" = "1.0" client cheat "asw_chainsaw_shake_frequency" = "100.0" client cheat replicated "asw_charge_height" = "5" client replicated "asw_check_campaign" game cheat - Is this map in campaign mode? "asw_ClearHouse" game cheat - Removes all Swarm from the map "asw_client_build_maps" = "0" client replicated - Whether clients compile random maps rather than getting sent them "asw_clientside_avoidance" = "1" client cheat "asw_clientside_avoidance_scale" = "1.0" client cheat "asw_cluster_grenade_child_fuse_max" = "1.0" game cheat - Cluster grenade child cluster's maximum fuse length "asw_cluster_grenade_child_fuse_min" = "0.5" game cheat - Cluster grenade child cluster's minimum fuse length "asw_cluster_grenade_fuse" = "4.0f" game cheat - Fuse length of cluster grenade "asw_cluster_grenade_min_detonation_time" = "0.9f" game cheat - Min. time before cluster grenade can detonate "asw_cluster_grenade_radius_check_interval" = "0.5f" game cheat - How often the cluster grenade checks for nearby drones to explode against "asw_cluster_grenade_radius_check_scale" = "0.6f" game cheat - What fraction of the grenade's damage radius is used for the early detonation ch "asw_colonist_health" = "90" game "asw_colonist_tom_health" = "30" game "asw_compliment_chatter_interval_max" = "240" game - Max time between kill compliments "asw_compliment_chatter_interval_min" = "180" game - Min time between kill compliments "asw_controller_focus_list" client - Lists panels receiving controller focus "asw_controller_lag" = "40.0" client "asw_controls" = "1" client cheat replicated - Disable to get normal FPS controls (affects all players on the server) "asw_conv" game cheat - Test a conversation "asw_conversation" game cheat - Triggers a conversation "asw_corpse" game cheat - Test create a clientside corpse "asw_credits" client cheat - Test shows credits "asw_cross_layout" = "1" client archive - If set, marine portraits are laid out in a cross shape in joypad mode "asw_crosshair_progress_size" = "20" client archive "asw_crosshair_use_perspective" = "1" client cheat - Show the crosshair that has perspective or the old version? "asw_custom_skill_points" = "0" game archive - If set, marines will start with no skill points and will spend them as they prog "asw_damage_indicator" = "1" game cheat - If set, directional damage indicator is shown "asw_damage_spark_rate" = "0.24" client cheat - Base number of seconds between spark sounds/effects at critical damage. "asw_damageindicator_alpha" = "0.05f" client - Alpha of the HUD damage indicator "asw_damageindicator_bullets_alpha" = "0.05f" client - Scales alpha of the bullets in the HUD damage indicator. "asw_damageindicator_hurt_flash_alpha" = "0.12f" client - The alpha of the screen flash when the player is at low health (0.0 - 1.0) "asw_damageindicator_scale" = "0.9f" client - Scales the HUD damage indicator "asw_damageindicator_slash_alpha" = "0.85f" client - Scales alpha of the slashes in the HUD damage indicator. "asw_damageindicator_slash_radius" = "0.28f" client - Scales the slashes in the HUD damage indicator "asw_damageindicator_slash_scale" = "0.25f" client - Scales the slashes in the HUD damage indicator "asw_debug_air_move" = "0" client cheat replicated - Gives debug info on air moving "asw_debug_alien_damage" = "0" game - Print damage aliens receive "asw_debug_aliens" = "0" game cheat "asw_debug_button_skin" = "0" game cheat - If set, button panels will output skin setting details "asw_debug_charging" = "0" game cheat - Visualize charging "asw_debug_clientside_avoidance" = "0" client cheat "asw_debug_combat_status" = "0" game cheat - Show marine's combat status on the screen "asw_debug_commander_list" = "0" client - Display fake names in commander list "asw_debug_drone" = "0" game cheat - Enable drone debug messages "asw_debug_drone_pose" = "0" client - Set to drone entity index to output drone pose params "asw_debug_grubs" = "0" game cheat - If set, grubs will print debug messages for various things "asw_debug_hud" = "0" client archive - Draw debug info for the HUD "asw_debug_jump_behavior" = "0" game "asw_debug_marine_aim" = "0" game cheat - Shows debug info on marine aiming "asw_debug_marine_can_see" = "0" game cheat - Display lines for waking up aliens "asw_debug_marine_chatter" = "0" game - Show debug info about when marine chatter is triggered "asw_debug_marine_damage" = "0" game - Show damage marines are taking "asw_debug_medals" = "0" game - Print debug info about medals "asw_debug_mine" = "0" game cheat - Turn on debug messages for Incendiary Mines "asw_debug_mortarbug" = "0" game - Display mortarbug debug info "asw_debug_npcs" = "0" game cheat - Enables debug overlays for various NPCs "asw_debug_pvs" = "0" game cheat "asw_debug_scanner_sound" = "0" client cheat - Prints debug output on scanner pulses "asw_debug_server_cursor" game cheat - Server shows a marker where it thinks your cursor is "asw_debug_shieldbug" = "0" game cheat - Display shieldbug debug messages "asw_debug_simple_alien" = "0" game cheat - Print debug text for simple aliens "asw_debug_spawners" = "0" game cheat - Displays debug messages for the asw_spawners "asw_debug_spectator" client cheat - Prints info on spectator "asw_debug_spectator_server" game cheat - Prints whether a player wants to spectate "asw_debug_steps" = "0" client cheat replicated - Gives debug info on moving up/down steps "asw_debug_throw" = "0" game cheat - Show node debug info on throw visibility checks "asw_debug_tile_connections" = "0" client replicated - Print debug info for tile connections "asw_debug_xp" client - Lists XP details for local player "asw_debuganimstate" = "0" client replicated "asw_DebugAutoAim" = "0" client cheat replicated "asw_default_campaign" = "jacob" game archive - Default campaign used when dedicated server restarts "asw_demo_camera" client "asw_difficulty_alien_damage_step" = "0.2" game - How much alien damage is changed per mission difficulty level "asw_difficulty_alien_health_step" = "0.2" game - How much alien health is changed per mission difficulty level "asw_directional_shadows" = "1" client - Whether aliens should have flashlight directional shadows "asw_director_debug" = "0" game cheat - Displays director status on screen "asw_director_peak_max_time" = "3" game cheat - Max time that director keeps spawning aliens when marine intensity has peaked "asw_director_peak_min_time" = "1" game cheat - Min time that director keeps spawning aliens when marine intensity has peaked "asw_director_relaxed_max_time" = "40" game cheat - Max time that director stops spawning aliens "asw_director_relaxed_min_time" = "25" game cheat - Min time that director stops spawning aliens "asw_dlight_list" = "0" client - Lists dynamic lights "asw_door_drone_damage_scale" = "2.0f" game cheat - Damage scale for drones hitting doors "asw_door_explosion_boost" = "2.0" game cheat - Sets damage scale for grenades vs doors "asw_door_healthbars" = "2" client - 0=no health bars, 1=health bar at cursor, 2=show all door health bars "asw_door_physics" = "0" game cheat - If set, doors will turn into vphysics objects upon death. "asw_door_seal_damage_reduction" = "0.6f" game cheat - Alien damage scale when door is fully sealed "asw_draw_awake_ai" = "0" game cheat - Lists how many of each AI are awake "asw_draw_hud" = "1" client - Draw the HUD or not "asw_drawplayermesh" = "0" client archive - Draw the player entity or not "asw_drone_acceleration" = "5" game cheat - How fast the swarm drone accelerates, as a multiplier on his ideal speed "asw_drone_attacks" = "1" game cheat - Whether the drones attack or not "asw_drone_auto_speed_scale" = "0.5" game cheat - Speed scale for the drones while melee attacking "asw_drone_cycle" game cheat - Lists drones along with cycle and weight "asw_drone_death_force" = "5" game cheat - Scale for alien death forces "asw_drone_death_force_pitch" = "-10" game cheat - Tilt the angle of death forces on alien ragdolls "asw_drone_door_distance" = "60" game cheat - How near to the door a drone needs to be to bash it "asw_drone_door_distance_min" = "40" game cheat - Nearest a drone can be to a door when attacking "asw_drone_fade_time_max" = "4.0" client - Maximum time a Swarm Drone ragdoll will stay around before fading "asw_drone_fade_time_min" = "2.0" client - Minimum time a Swarm Drone ragdoll will stay around before fading "asw_drone_friction" = "0.1" game cheat - Velocity loss due to friction "asw_drone_gib_chance" = "0.075" game cheat - Chance of drone gibbing instead of ragdoll "asw_drone_gib_time_max" = "0.2" client - Maximum time a Swarm Drone ragdoll will stay around before gibbing "asw_drone_gib_time_min" = "0.2" client - Minimum time a Swarm Drone ragdoll will stay around before gibbing "asw_drone_gib_velocity" = "1.75" client cheat - Drone gibs will inherit the velocity of the parent ragdoll scaled by this "asw_drone_health" = "40" game cheat - How much health the Swarm drones have "asw_drone_hurl_chance" = "0.66666666666666" game - Chance that an alien killed by explosives will hurl towards the camera. "asw_drone_hurl_interval" = "10" game - Minimum number of seconds that must pass between alien bodies flung at camera. "asw_drone_jump_pitch_max" = "45" client - Min pitch for drone's jumping pose parameter "asw_drone_jump_pitch_min" = "-45" client - Min pitch for drone's jumping pose parameter "asw_drone_jump_pitch_speed" = "3.0" client - Speed for drone's pitch jumping pose parameter transition "asw_drone_melee_force" = "1.67" game cheat - Force of the drone's melee attack "asw_drone_melee_range" = "60.0" game cheat - Range of the drone's melee attack "asw_drone_override_attack" = "1" game cheat - Enable to make Swarm drones use custom override movement to attack their enemy "asw_drone_override_move" = "0" game cheat - Enable to make Swarm drones use custom override movement to chase their enemy "asw_drone_override_speedboost" = "0.32" game cheat - boost speed for the alien drones when in override mode "asw_drone_ridiculous" = "0" client cheat - If true, hurl drone ragdolls at camera in a ridiculous fashion. "asw_drone_show_facing" = "0" game cheat - Show which way the drone is facing "asw_drone_show_override" = "0" game cheat - Show a yellow arrow if drone is using override movement "asw_drone_smooth_speed" = "200" game cheat - How fast the swarm drone smooths his current velocity into the ideal, when using "asw_drone_speedboost" = "1.0" game cheat - boost speed for the alien drones "asw_drone_start_melee_range" = "100.0" game cheat - Range at which the drone starts his melee attack "asw_drone_touch_damage" = "0" game cheat - Damage caused by drones on touch "asw_drone_uber_health" = "500" game cheat - How much health the uber Swarm drones have "asw_drone_weak_from_behind" = "0" client cheat replicated - Drones take double damage from behind "asw_drone_yaw_speed" = "32.0" game cheat - How fast the swarm drone can turn "asw_drone_yaw_speed_attacking" = "8.0" game cheat - How fast the swarm drone can turn while doing a melee attack "asw_drone_yaw_speed_attackprep" = "64.0" game cheat - How fast the swarm drone can turn while starting his melee attack "asw_drone_zig_zag_length" = "144" game cheat - Length of drone zig zagging "asw_drone_zig_zagging" = "0" game cheat - If set, aliens will try to zig zag up to their enemy instead of approaching dire "asw_drones_friendly" game cheat - Makes drones friendly to marines "ASW_Drop" game - Makes your marine drop his current weapon "asw_drop_ammo" game - Drops ammo from an ammo bag "asw_drop_money" = "1" game cheat - Do aliens drop money? "asw_drop_powerups" = "0" game cheat - Do aliens drop powerups? "asw_edit_panel" client cheat - ASW Edit a VGUI panel by name "ASW_EditEmitterFrame" client cheat - The vgui panel used to edit emitters "asw_egg_respawn" = "0" game cheat - If set, eggs will respawn the parasite inside "asw_electrified_armor_duration" = "12.0f" game cheat - Duration of electrified armor when activated "asw_emitter_max_collision_speed" = "80" client cheat - Maximum speed that makes a full volume "asw_emitter_min_collision_speed" = "50" client cheat - Minimum speed to make a sound "asw_encounter_display" = "1" "asw_encounter_radius_max" = "512.0f" cheat "asw_encounter_radius_min" = "384.0f" cheat "asw_encounters_distance_min" = "900" cheat - Min distance between edges of encounter circles "asw_engine_finished_building_map" - Notify engine that we've finished building a map "asw_ent_create" game cheat - Creates an entity of the given type in front of the current marine. "asw_ent_teleport" game cheat - Teleport the specified entity to the crosshair location. Format: ent_teleport < "asw_entindex" client cheat - Returns the entity index of the player "asw_facefronttime" = "2.0" client replicated - How many seconds before marine faces front when standing still. "asw_fail_sound_delay" = "0.0" client cheat - Delay before playing mission fail music "asw_fair_marine_rules" = "1" game archive - If set, fair marine selection rules are enforced during the briefing "asw_fast_reload_enabled" = "1" client cheat replicated - Use fast reload mechanic? "asw_fast_reload_under_marine" = "1" ( def. "0" ) client - Draw the active reload bar under the marine? "asw_feetyawrate" = "300" client replicated - How many degrees per second that we can turn our feet or upper body. "asw_fire_alien_damage_scale" = "3.0" game cheat "asw_fire_glow" = "1" game cheat "asw_fire_glow_radius" = "280" game cheat "asw_fire_spread_scale" = "2.0" game cheat "asw_fist_passive_damage_scale" = "2.0f" client cheat replicated - Damage scale applied from charged fist passive item "asw_fist_ragdoll_chance" = "0.4f" game "asw_fix_cam" = "-1" client cheat - Set to 1 to fix the camera in place. "asw_fixed_movement_playback_rate" = "0" client replicated - Movement animation playback is always unscaled "asw_flamer_debug" = "0" game cheat - Visualize flamer projectile collision "asw_flamer_force" = "0.7f" game cheat - Force imparted by the flamer projectiles "asw_flamer_light_b" = "160" client cheat - Alters the colour of the flamer dynamic light "asw_flamer_light_exponent" = "5" client cheat - Alters the flamer dynamic light "asw_flamer_light_g" = "192" client cheat - Alters the colour of the flamer dynamic light "asw_flamer_light_r" = "255" client cheat - Alters the colour of the flamer dynamic light "asw_flamer_light_scale" = "0.7f" client cheat - Alters the size of the flamer dynamic light "asw_flamer_size" = "40" game cheat - Radius at which flamer projectiles set aliens on fire "asw_flare_anim_speed" = "1.5f" client replicated - Playback rate of the flare throw anim "asw_flare_autoaim_radius" = "250" client cheat replicated - Radius of autoaim effect from flares "asw_flare_b" = "200" client - Colour of flares "asw_flare_g" = "255" client - Colour of flares "asw_flare_launch_delay" = "0.15f" client replicated - Delay before flares are thrown "asw_flare_r" = "240" client - Colour of flares "asw_flare_refire_time" = "0.1f" client replicated - Time between starting a new flare throw "asw_flare_throw_speed" = "50.0f" game cheat - Velocity of thrown flares "asw_flashlight_dlight_b" = "250" client cheat - Blue component of flashlight colour "asw_flashlight_dlight_g" = "250" client cheat - Green component of flashlight colour "asw_flashlight_dlight_offsetx" = "30" client cheat - Offset of the flashlight dlight "asw_flashlight_dlight_offsety" = "0" client cheat - Offset of the flashlight dlight "asw_flashlight_dlight_offsetz" = "60" client cheat - Offset of the flashlight dlight "asw_flashlight_dlight_r" = "250" client cheat - Red component of flashlight colour "asw_flashlight_dlight_radius" = "100" client cheat - Radius of the light around the marine. "asw_flashlight_marine_ambient" = "0.1" client cheat - Ambient light of the marine with flashlight on "asw_flashlight_marine_lightscale" = "1.0" client cheat - Light scale on the marine with flashlight on "asw_flip_door" game cheat - Flip all door meshes "asw_floating_number_type" = "0" client - 1 = vgui, 2 = particles "asw_follow_hint_debug" = "0" game cheat "asw_follow_hint_max_range" = "300" game cheat "asw_follow_hint_max_z_dist" = "120" game cheat "asw_follow_slow_distance" = "1200.0f" game cheat - Marines will follow their leader slowly during combat if he's within this distan "asw_follow_threshold" = "40" game cheat - Marines in diamond formation will move after leader has moved this much "asw_follow_use_hints" = "2" game cheat - 0 = follow formation, 1 = use hints when in combat, 2 = always use hints "asw_follow_velocity_predict" = "0.3" game cheat - Marines travelling in diamond follow formation will predict their leader's movem "asw_fonts" client cheat - Shows all AS:I fonts "asw_force_ai_fire" = "0" game cheat - Forces all AI marines to fire constantly "asw_g_jeepexitspeed" = "100" game cheat "asw_gib_bleed_time" = "1.5" client - How long drone gibs bleed for "asw_gimme_ammo" game cheat - Refills all marine ammo "asw_gimme_health" game cheat - Refills all marine health "asw_god" = "0" game cheat - Set to 1 to make marines invulnerable "asw_goo_volume" = "1.0f" game cheat - Volume of the alien goo looping sound "asw_grenade_launcher_gravity" = "2.4f" game cheat - Gravity of grenade launcher grenades "asw_grenade_launcher_speed" = "2.4f" game cheat - Scale speed of grenade launcher grenades "asw_grenade_radius" = "350" game cheat - Radius of the rifle's grenade explosion "asw_grenade_throw_delay" = "0.15" client cheat replicated - Delay before grenade entity is spawned when throwing "asw_grentrail_brightness" = "128" game "asw_grentrail_fade" = "100" game "asw_grentrail_lifetime" = "0.2f" game "asw_grentrail_width" = "6.0f" game "asw_grentrail_widthend" = "1.0f" game "asw_ground_secondary" = "1" client cheat - Set to 1 to make marines aim grenades at the floor instead of firing them straig "asw_grub_speedboost" = "1.4" game cheat - boost speed for the grubs "asw_hack_cycle_time" = "0.5f" client cheat "asw_hacking_fraction" = "0.1f" game cheat "asw_harverter_suppress_children" = "0" game cheat - If set to 1, harvesters won't spawn harvesites "asw_harvester_max_critters" = "5" game cheat - maximum critters the harvester can spawn "asw_harvester_new" = "1" game cheat - If set to 1, use the new model "asw_harvester_spawn_height" = "16" game cheat - Height above harvester origin to spawn harvesites at "asw_harvester_spawn_interval" = "1.0" game cheat - Time between spawning a harvesite and starting to spawn another "asw_harvester_speedboost" = "1.0" game cheat - boost speed for the harvesters "asw_harvester_touch_damage" = "5" game cheat - Damage caused by harvesters on touch "asw_heal_gun_heal_fade" = "0.05" client cheat replicated - Fade time for heal gun's heal sound "asw_heal_gun_start_heal_fade" = "0.25" client cheat replicated - Crossfade time between heal gun's search and heal sound "asw_healgrenade" = "90 40 40" client - Color of grenades "asw_healgrenade_gravity" = "1000" game cheat - Gravity of healgrenades "asw_healgrenade_refire_time" = "1.0f" client cheat replicated - Time between starting a new healgrenade throw "asw_hear_fixed" = "0" client - If set, hearing audio position is locked in place. Use asw_set_hear_pos to set "asw_hear_from_marine" = "0" client - Audio hearing position is at current marine's ears "asw_hear_height" = "256" ( def. "0" ) client - If set, hearing audio position is this many units above the marine. If number i "asw_hear_pos_debug" = "0" client - Shows audio hearing position "asw_hide_local_marine" = "0" client cheat - If enabled, your current marine will be invisible "asw_hide_marine" game cheat - Toggle drawing of the current marine "asw_hl2_camera" = "0" client cheat replicated "asw_holdout_announce_time" = "5.0f" game cheat - How many seconds between announcing a wave and actually starting a wave. "asw_holdout_debug" = "0" client cheat replicated - Show debug text for holdout mode "asw_holdout_resupply_time" = "20.0f" game cheat - How many seconds marines have to pick new weapons in the resupply stage. "asw_holdout_start_wave" game - Starts a holdout wave "asw_holdout_wave_score_time" = "5.0f" game cheat - How many seconds to show the end wave scores for. "asw_horde_class" = "asw_drone" game cheat - Alien class used when spawning hordes "asw_horde_interval_max" = "60" game cheat - Min time between hordes "asw_horde_interval_min" = "40" game cheat - Min time between hordes "asw_horde_max_distance" = "1500" game cheat - Maximum distance away from the marines the horde can spawn "asw_horde_min_distance" = "800" game cheat - Minimum distance away from the marines the horde can spawn "asw_horde_override" = "0" game - Forces hordes to spawn "asw_horde_size_max" = "12" game cheat - Max horde size "asw_horde_size_min" = "9" game cheat - Min horde size "asw_horizontal_autoaim" = "1" client cheat - Applies horizontal correction towards best aim ent. "asw_hotbar_self" = "1" client - Show your own items on the hotbar "asw_hotbar_simple" = "1" client - Show only 1 item per AI marine on the squad hotbar "asw_hud_alpha" = "192" client - Alpha of the black parts of the HUD (0->255) "asw_hud_jeephint_numentries" = "10" game "asw_hud_scale" = "0.8" min. 0.700000 max. 1.000000 client - Scale of the HUD overall "asw_hud_swaps" = "1" client - Show weapon swap icons on the HUD "asw_ignore_need_two_player_requirement" = "1" ( def. "0" ) client replicated - If set to 1, ignores the mission setting that states two players are needed to s "asw_infest_angle" = "0" game - Angle adjustment for parasite infestation attachment "asw_infest_pitch" = "-45" game - Angle adjustment for parasite infestation attachment "asw_info_sound_continue" = "1" client archive - Info message sounds continue after you close the window "asw_inspect_profile" client cheat - Display a marine's profile "asw_instant_restart" = "0" game - Whether the game should use the instant restart (if not, it'll do a full reload "asw_intensity_decay_time" = "20" game cheat - Seconds to decay full intensity to zero "asw_intensity_far_range" = "200" game cheat - Enemies killed past this distance will only slightly increase intensity "asw_intensity_inhibit_delay" = "3.5" game cheat - Seconds before intensity starts to decay after an increase "asw_intensity_scale" = "0.25" game cheat - Scales intensity increases for marines "asw_interval_change_max" = "0.95" game cheat - Director: Max scale applied to alien spawn interval each spawn "asw_interval_change_min" = "0.9" game cheat - Director: Min scale applied to alien spawn interval each spawn "asw_interval_initial_max" = "7" game cheat - Director: Max time between alien spawns when first entering spawning state "asw_interval_initial_min" = "5" game cheat - Director: Min time between alien spawns when first entering spawning state "asw_interval_min" = "1.0f" game cheat - Director: Alien spawn interval will never go lower than this "asw_inventory" game cheat - Lists marine's inventory "ASW_InvLast" client - Switches between primary and secondary weapons "ASW_InvNext" client - Makes your marine select the next weapon "ASW_InvPrev" client - Makes your marine select the previous weapon "ASW_JukeboxFadeOutTime" = "1.0" client "asw_jump_jet_height" = "160" client replicated "asw_jump_jet_pounce_height" = "60" client replicated "asw_jump_jet_time" = "1.32" client replicated "asw_key_atten" = "1.0" client "asw_key_falloff" = ".1" client "asw_key_innerCone" = "20.0" client "asw_key_outerCone" = "30.0" client "asw_key_range" = "0" client "asw_knockdown_interval" = "3.0" game cheat - Min time between knockdowns "asw_laser_sight" = "1" client archive "asw_laser_sight_min_distance" = "9999" client - The min distance at which to accurately draw the laser sight from the muzzle rat "asw_last_game_variation" = "0" game archive - Which game variation was used last game "asw_last_marine_dead_delay" = "0.6f" game cheat - How long to wait after the last marine has died before failing the mission "asw_last_max_players" = "6" client archive - Last maxplayers used for starting a server from the main menu "asw_last_server_name" = "AS:I Server" client archive - Last name used for starting a server from the main menu "asw_last_sv_lan" = "0" client archive - Last sv_lan used for starting a server from the main menu "asw_leadership_radius" = "600" client replicated - Radius of the leadership field around NCOs with the leadership skill "asw_LeaveMarine" game cheat - Uninhabits your current marine "asw_left_hand_ik" = "0" client cheat - IK the marine's left hand to his weapon "asw_list_cached_emitters" client cheat - Lists all emitter templates currently loaded "asw_live_marines" game cheat - Reports if you have live marines "ASW_LoadCampaign" client - Loads a previously saved campaign game "asw_local_dlight_b" = "250" client cheat - Blue component of local colour "asw_local_dlight_exponent" = "3" client cheat - Exponent of local colour "asw_local_dlight_g" = "250" client cheat - Green component of local colour "asw_local_dlight_offsetx" = "0" client cheat - Offset of the local dlight "asw_local_dlight_offsety" = "-15" client cheat - Offset of the local local "asw_local_dlight_offsetz" = "95" client cheat - Offset of the flashlight dlight "asw_local_dlight_r" = "250" client cheat - Red component of local colour "asw_local_dlight_radius" = "0" client cheat - Radius of the light around the marine. "asw_local_dlight_rotate" = "0" client cheat - Whether local dlight's offset is rotated by marine facing "asw_location_grid_debug" = "0" - Outputs mission grid hexes for server and client "asw_mad_firing_break" = "4" game - Point at which the mad firing counter triggers the mad firing speech "asw_mad_firing_decay" = "0.15" game - Tick down rate of the mad firing counter "asw_main_menu_option" client "asw_make_jeep" client cheat - Creates a clientside jeep "asw_make_jeep_phys" client cheat - Creates physics for test clientside jeep "asw_map_range" = "1200" client cheat - Range in world units of the minimap "asw_marine_ai_acceleration" = "4.0f" game cheat - Acceleration boost for marine AI "asw_marine_ai_followspot" = "0" game cheat "asw_marine_aim_error_decay_multiplier" = "0.9f" game cheat - Value multiplied per turn to reduce aim error over time "asw_marine_aim_error_max" = "20.0f" game cheat - Maximum firing error angle for AI marines with base accuracy skill "asw_marine_aim_error_min" = "5.0f" game cheat - Minimum firing error angle for AI marines with base accuracy skill "asw_marine_ambient" = "0.02" client cheat - Ambient light of the marine "asw_marine_auto_hack" = "0" game cheat - If set to 1, marine will automatically hack nearby computers and button panels "asw_marine_box_collision" = "1" client replicated "asw_marine_burn_time_easy" = "6" game cheat - Amount of time marine burns for when ignited on easy difficulty "asw_marine_burn_time_hard" = "12" game cheat - Amount of time marine burns for when ignited on hard difficulty "asw_marine_burn_time_insane" = "15" game cheat - Amount of time marine burns for when ignited on insane difficulty "asw_marine_burn_time_normal" = "8" game cheat - Amount of time marine burns for when ignited on normal difficulty "asw_marine_collision" = "0" client replicated - Whether marines collide with each other or not, in a multiplayer game "asw_marine_death_cam" = "1" client cheat replicated - Use death cam "asw_marine_death_cam_time" = "0.4" client cheat replicated - Time to do the slowdown death cam "asw_marine_death_cam_time_hold" = "1.75" client cheat replicated - Time to hold on the dying marine at time ramps back up "asw_marine_death_cam_time_interp" = "0.5" client cheat replicated - Time to blend into the death cam "asw_marine_death_cam_time_interp_out" = "0.75" client cheat replicated - Time to blend out of the death cam "asw_marine_death_cam_time_local_hold" = "5.0" client cheat replicated - Time to hold on the dying marine at time ramps back up if they died "asw_marine_death_cam_time_scale" = "0.035" client cheat replicated - Time scale during death cam "asw_marine_death_protection" = "1" game cheat - Prevents marines from dying in one hit, unless on 1 health "asw_marine_debug_movement" = "0" game cheat - Debug overall marine movement direction "asw_marine_edge_names" = "1" client - Prevent marine names from going off the edge of the screen "asw_marine_explosion_protection" = "0.5" game cheat - Reduction of explosion radius against marines "asw_marine_face_last_enemy_time" = "5.0" game cheat - Amount of time that AI marines will face their last enemy after losing it while "asw_marine_fall_damage" = "0" game cheat - Marines take falling damage "asw_marine_ff" = "1" min. 0.000000 max. 2.000000 game cheat - Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficul "asw_marine_ff_absorption" = "1" game cheat - Friendly fire absorption style (0=none 1=ramp up 2=ramp down) "asw_marine_ff_absorption_build_rate" = "0.25f" game cheat - Rate of FF absorption decay build up when being shot by friendlies "asw_marine_ff_absorption_decay_rate" = "0.33f" game cheat - Rate of FF absorption decay "asw_marine_ff_dmg_base" = "1.0" game cheat - Amount of friendly fire damage on mission difficulty 5 "asw_marine_ff_dmg_step" = "0.2" game cheat - Amount friendly fire damage is modified per mission difficuly level away from 5 "asw_marine_ff_guard_time" = "5.0" game cheat - Amount of time firing is disabled for when activating friendly fire guard "asw_marine_force_combat_status" = "0" game cheat "asw_marine_fraction_turn_scale" = "0" client cheat - Scale for the fractional marine turning (large turns) "asw_marine_friction" = "10" client notify replicated - Marine movement friction. "asw_marine_gravity" = "800" client notify replicated - Marine gravity. "asw_marine_labels_cursor_maxdist" = "70" client - Only marines within this distance of the cursor will get their health bar drawn "asw_marine_lightscale" = "4.0" client cheat - Light scale on the marine "asw_marine_linear_turn_rate" = "600" client cheat - Linear turning rate of the marine (used as minimum when fractional turning is em "asw_marine_melee_damage" = "20" game cheat - How much damage the marine's kick does "asw_marine_melee_distance" = "50" game cheat - How far the marine can kick "asw_marine_melee_force" = "200000" game cheat - Marine kick force = this / dist "asw_marine_melee_kick_lift" = "0.2" game cheat - Upwards Z-Force given to kicked objects "asw_marine_melee_max_force" = "10000" game cheat - Maximum force allowed "asw_marine_names" = "1" client - Whether to show the marine name "asw_marine_nearby_angle" = "-75" client cheat replicated "asw_marine_object_motion_blur_scale" = "0.0" client "asw_marine_passive_armor_scale" = "0.8" game cheat - 'normal' armor will scale damage taken by this much "asw_marine_random_yaw" = "40" game - Min/max angle the marine will change his yaw when idling in follow mode "asw_marine_rolls" = "1" client cheat replicated - If set, marine will do rolls when jump is pressed "asw_marine_scan_beams" = "0" game - Draw scan beams for marines holding position "asw_marine_server_anim" game cheat - Lists animation playing on the player's current marine serverside "asw_marine_server_ragdoll" = "0" game cheat - If set, marines will have server ragdolls instead of clientside ones. "asw_marine_shoulderlight" = "2" client - Should marines have a shoulder light effect on them. "asw_marine_skill" game cheat - Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of th "asw_marine_special_heal_chatter_chance" = "0.05" game - Chance of medic saying a special healing line. Wounded special chance is this t "asw_marine_special_idle_chatter_chance" = "0.25" game - Chance of marine doing a special idle chatter "asw_marine_spectate" game cheat - Usage: asw_marine_spectate [marine_num] "asw_marine_speed_scale_easy" = "0.96" client replicated "asw_marine_speed_scale_hard" = "1.024" ( def. "1.0" ) client replicated "asw_marine_speed_scale_insane" = "1.048" ( def. "1.0" ) client replicated "asw_marine_speed_scale_normal" = "1.0" client replicated "asw_marine_speed_type" = "2" client replicated - 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed "asw_marine_stumble_on_damage" = "1" game cheat - Marine stumbles when he takes damage "asw_marine_switch_blend_max_dist" = "1500" client - Maximum distance apart marines can be for a camera blend to occur "asw_marine_switch_blend_speed" = "2.5" client - How quickly the camera blends between marines when switching "asw_marine_time_until_ignite" = "0.7f" game cheat - Amount of time before a marine ignites from taking repeated burn damage "asw_marine_toggle_crouch_chance" = "0.4" game - Chance of AI changing between crouched and non-crouched while idling in follow m "asw_marine_turn_firing_fraction" = "0.6" client cheat - Fractional turning value while firing, if using asw_marine_fraction_turn_scale "asw_marine_turn_normal_fraction" = "0.9" client cheat - Fractional turning value if using asw_marine_fraction_turn_scale "asw_marine_turn_y_pos" = "0.55" client archive - Normalized height position for where the cursor changes the player from looking "asw_marine_update_visibility" client cheat - Updates marine visibility "asw_marine_view_cone_cost" = "5" game cheat - Extra pathing cost if a node is visible to a marine "asw_marine_view_cone_dist" = "700" client replicated - Distance for marine view cone checks "asw_marine_view_cone_dot" = "0.5" client replicated - Dot for marine view cone checks "asw_marine_yaw_interval_max" = "8" game - Max time between AI marine shifting his yaw "asw_marine_yaw_interval_min" = "3" game - Min time between AI marine shifting his yaw "asw_MarineInvuln" game cheat - Makes your marines invulnerable "asw_max_alien_batch" = "10" game cheat - Max number of aliens spawned in a horde batch "asw_max_body_yaw" = "30" client replicated - Max angle body yaw can turn either side before feet snap. "asw_max_saves" = "200" archive - Maximum number of multiplayer saves that will be stored on this server. "asw_medal_accuracy" = "0.9" game cheat - Minimum accuracy needed to win the accuracy medal "asw_medal_barrel_kills" = "5" game cheat - Minimum aliens killed with barrels to get the Collateral damage medal "asw_medal_blood_heal_amount" = "150" game cheat - How much health must be healed to win the blood halo medal "asw_medal_collection_sp" = "1" client archive - Whether the medal collection shows singleplayer or multiplayer "asw_medal_egg_kills" = "10" game cheat - Minimum kills needed to get the eggs medal, if the team has wiped out all grubs "asw_medal_explosive_kills" = "6" game cheat - How many aliens have to be killed from one explosion to get the explosives merit "asw_medal_firefighter" = "10" game cheat - Minimum fires needed to put out to get the firefighter medal "asw_medal_grub_kills" = "10" game cheat - Minimum kills needed to get the grub medal, if the team has wiped out all grubs "asw_medal_info" game cheat - Give medal info on a particular marine "asw_medal_lifesaver_dist" = "100" game cheat - How close an alien has to be a fellow marine to count for the lifesaver medal "asw_medal_lifesaver_kills" = "1" game cheat - How many aliens you have to kill that were close to a teammate to get the lifesa "asw_medal_melee_hits" = "20" game cheat - Minimum kicks needed to get the iron fist medal "asw_medal_mine_burns" = "60" game cheat - How many mine kills needed to get the mine medal "asw_medal_parasite_kills" = "50" game cheat - Minimum kills needed to get the parasite medal "asw_medal_reckless_explosive_kills" = "1" game cheat - How many aliens have to be killed from kicked grenades to get the reckless explo "asw_medal_sentry_kills" = "60" game cheat - Minimum kills needed to win the sentry medal "asw_medal_silver_heal_amount" = "200" game cheat - How much health must be healed to win the silver halo medal "asw_melee_base_damage" = "12.0" client cheat replicated - The melee damage that marines do at level 1 (scales up with level) "asw_melee_debug" = "0" client replicated - Debugs the melee system. Set to 2 for position updates "asw_melee_knockback_up_force" = "1.0" game cheat "asw_melee_list_dps" game - Lists DPS for melee weapons "asw_melee_lock" = "0" client replicated - Marine is moved to the nearest enemy when melee attacking "asw_melee_lock_distance" = "35" client cheat - Dist marine slides to when locked onto a melee target "asw_melee_lock_slide_speed" = "200" client cheat - Speed at which marine slides into place when target locked in melee "asw_melee_reload" client - Reloads melee_attacks.txt "asw_melee_reload_server_only" game - Reloads melee_attacks.txt "asw_melee_require_contact" = "0" client replicated - Melee requires contact to transition to the next combo "asw_melee_require_key_release" = "1" client cheat replicated - Melee requires key release between attacks "asw_mesh_emitter_draw" = "1" client cheat - Draw meshes from mesh emitters "asw_mesh_emitter_test" client cheat - Test spawning a clientside mesh emitter "ASW_MessageLog" client - Shows a log of info messages you've read so far in this mission "asw_minigun_pitch_max" = "150" client cheat replicated - Pitch of barrel spin sound "asw_minigun_pitch_min" = "50" client cheat replicated - Pitch of barrel spin sound "asw_minigun_spin_down_rate" = "0.4" client cheat replicated - Spin down speed of minigun "asw_minigun_spin_rate_threshold" = "0.75f" client cheat replicated - Minimum barrel spin rate before minigun will fire "asw_minigun_spin_up_rate" = "1.0" client cheat replicated - Spin up speed of minigun "asw_minimap_clicks" = "1" client archive - Is enabled, clicking on the minimap will draw on it. If disabled, clicking ther "asw_minimap_scale" client cheat - Overrides scale of the minimap "asw_mining_laser_run_fade" = "0.05" client cheat replicated - Fade time for mining laser run sound "asw_mining_laser_start_run_fade" = "0.1" client cheat replicated - Crossfade time between mining laser's charge and run sound "asw_mininglaser_damage_snd_interval" = "1.0" client cheat replicated - How often to play the damage sound when the laser beam is on "asw_mission_complete" game cheat - Cheat to complete the current mission "asw_money" = "0" client replicated - Can players collect money? "asw_money_elasticity" = "3.0f" game cheat "asw_money_friction" = "-1.0f" game cheat "asw_money_gravity" = "0.8f" game cheat "asw_mortar_round_child_fuse_max" = "1.0" game cheat - Cluster grenade child cluster's maximum fuse length "asw_mortar_round_child_fuse_min" = "0.5" game cheat - Cluster grenade child cluster's minimum fuse length "asw_mortar_round_fuse" = "4.0f" game cheat - Fuse length of cluster grenade "asw_mortar_round_gravity" = "0.8f" game cheat - Gravity of mortar bug's mortar "asw_mortar_round_min_detonation_time" = "0.9f" game cheat - Min. time before cluster grenade can detonate "asw_mortar_round_radius_check_interval" = "0.5f" game cheat - How often the cluster grenade checks for nearby drones to explode against "asw_mortar_round_radius_check_scale" = "0.6f" game cheat - What fraction of the grenade's damage radius is used for the early detonation ch "asw_mortarbug_face_target" = "1" game cheat - Mortarbug faces his target when moving "asw_mortarbug_shell_fuse" = "3.0f" game cheat - Time before mortarbug shell explodes "asw_mortarbug_shell_gravity" = "0.8f" game cheat - Gravity of mortarbug shell "asw_mortarbug_speedboost" = "1.0" game cheat - boost speed for the mortarbug "asw_mortarbug_spitspeed" = "350" game cheat - Speed at which mortarbug grenade travels. "asw_mortarbug_touch_damage" = "5" game cheat - Damage caused by mortarbug on touch "asw_motionblur" = "0" client - Motion Blur "asw_motionblur_addalpha" = "0.1" client - Motion Blur Alpha "asw_motionblur_drawalpha" = "1" client - Motion Blur Draw Alpha "asw_motionblur_time" = "0.05" client - The amount of time to wait until updating the FB "asw_mouse_order_dist" = "100" client - Minimum distance squared needed to move the cursor while holding down a marine n "asw_move_dummy" game cheat "asw_move_marine" = "1" game cheat - Activate remote control of named entity "asw_movement_direction_interval" = "0.5" game cheat "asw_movement_direction_tolerance" = "30.0" game cheat "asw_muzzle_flash_new_type" = "0" client cheat "asw_muzzle_light" = "255 192 64 6" client cheat "asw_muzzle_light_radius_max" = "100" client cheat "asw_muzzle_light_radius_min" = "50" client cheat "asw_network_id" game cheat - returns network id "asw_new_drone" = "1" game cheat - Set to 1 to use the new drone model "ASW_NextMarine" game - Select your next marine "asw_night_vision_duration" = "20.0" client cheat replicated "asw_night_vision_fade_in_speed" = "400.0" client cheat "asw_night_vision_fade_out_speed" = "5000.0" client cheat "asw_night_vision_flash_max" = "220.0" client cheat "asw_night_vision_flash_min" = "0.0" client cheat "asw_night_vision_flash_speed" = "1000.0" client cheat "asw_night_vision_self_illum_multiplier" = "25" client - For materials that use the NightVision proxy, multiply the result (normally in t "asw_npc_go" game cheat - Selected NPC(s) will go to the location that the player is looking (shown with a "asw_npc_go_do_run" = "1" game cheat - Set whether should run on asw_npc_go "asw_objective_slowdown_time" = "1.8" game cheat - Length of time that the slowdown effect lasts. "asw_objective_update_time_scale" = "0.2" client cheat replicated - Time scale during objective updates "asw_old_shieldbug" = "0" game cheat - 1= old shield bug, 0 = new model "asw_OrderMarinesFollow" client - Orders nearest marine to follow "asw_OrderMarinesHold" client - Orders nearby marines to hold position "asw_override_footstep_volume" = "0" client cheat - Overrides footstep volume instead of it being surface dependent "asw_override_max_marines" = "0" game cheat - Overrides how many marines can be selected for (testing). "asw_parasite_defanged_damage" = "15.0" game cheat - Damage per hit from defanged parasites "asw_parasite_inside" = "0" game - If set, parasites will burrow into their victims rather than staying attached "asw_parasite_speedboost" = "1.0" game cheat - boost speed for the parasites "asw_particle_count" = "0" client - Shows how many particles are being drawn "asw_path_end" game cheat - mark end of pathfinding test "asw_path_start" game cheat - mark start of pathfinding test "asw_pdw_max_shooting_distance" = "400" client replicated - Maximum distance of the hitscan weapons. "asw_pellet_trail_a" = "40" client cheat "asw_pellet_trail_b" = "255" client cheat "asw_pellet_trail_fade" = "0.0f" client cheat "asw_pellet_trail_g" = "255" client cheat "asw_pellet_trail_life" = "1.0f" client cheat "asw_pellet_trail_material" = "sprites/laserbeam.vmt" client cheat "asw_pellet_trail_r" = "255" client cheat "asw_pellet_trail_width" = "1.5f" client cheat "ASW_PermaStim" game cheat - Free long stim "ASW_PermaStimStop" game cheat - Free long stim "asw_phys_prop_motion_blur_scale" = "0.5" client "ASW_PhysicsShove" game cheat - Shove objects in front of you "asw_pick_stim_music" client - Shows a dialog for picking custom stim music "asw_pierce_spark_scale" = "0.9" client - Scale applied to piercing spark effect "asw_player_avoidance" = "1" client cheat - Enable/Disable player avoidance. "asw_player_avoidance_bounce" = "1.0" client cheat - Marine avoidance bounce. "asw_player_avoidance_fakehull" = "25.0" client cheat - Marine avoidance hull size. "asw_player_avoidance_force" = "1024" client cheat - Marine avoidance separation force. "asw_player_names" = "1" client - Whether to show player names under marines or not. Set to 2 to show both player "asw_portrait_ammo" = "1" client "asw_portrait_class" = "1" client "asw_portrait_face" = "1" client "asw_portrait_health_cross" = "0" client "asw_portrait_leadership" = "1" client "asw_portrait_scale_test" = "0" client cheat "asw_portraits_border" = "8" client - Black border around HUD portraits "asw_portraits_border_shrink" = "0.5f" client - How much of the border is applied to the actual size of the portrait. "asw_portraits_hide" = "0" client "asw_powerup_elasticity" = "0.6f" client cheat replicated "asw_powerup_friction" = "-0.5f" client cheat replicated "asw_powerup_gravity" = "1.0f" client cheat replicated "asw_precache_speech" = "0" game cheat - If set, server will precache all speech files (increases load times a lot!) "asw_prevent_ai_crouch" = "0" client cheat - Prevents AI from crouching when they hold position "ASW_PrevMarine" game - Select your previous marine "asw_queen_debug" = "0" game cheat - Display debug info about the queen "asw_queen_flame_flinch_chance" = "0" game cheat - Chance of queen flinching when she takes fire damage "asw_queen_force_parasite_spawn" = "0" game cheat - Set to 1 to force the queen to spawn parasites "asw_queen_force_spit" = "0" game cheat - Set to 1 to force the queen to spit "asw_queen_grabber_dmg" = "1" game cheat - Damager per pump per grabber "asw_queen_grabber_health" = "20" game cheat - Initial health of the queen grabbers "asw_queen_health_easy" = "2500" game cheat - Initial health of the Swarm Queen "asw_queen_health_hard" = "5000" game cheat - Initial health of the Swarm Queen "asw_queen_health_insane" = "6000" game cheat - Initial health of the Swarm Queen "asw_queen_health_normal" = "3500" game cheat - Initial health of the Swarm Queen "asw_queen_max_mslash" = "350" game cheat - Max Range of Swarm Queen moving slash attack "asw_queen_min_mslash" = "160" game cheat - Min Range of Swarm Queen moving slash attack "asw_queen_slash_damage" = "5" game cheat - Damage caused by the Swarm Queen's slash attack "asw_queen_slash_debug" = "0" game cheat - Visualize Swarm Queen slash collision "asw_queen_slash_range" = "200" game cheat - Range of Swarm Queen slash attack "asw_queen_slash_size" = "100" game cheat - Padding around the Swarm Queen's claw when calculating melee attack collision "asw_queen_spit_autoaim_angle" = "10" game cheat - Angle in degrees in which the Queen's spit attack will adjust to fire at a marin "asw_queen_spit_damage" = "10" game cheat - Damage caused by the queen's goo spit "asw_queen_spit_radius" = "350" game cheat - Radius of the queen's goo spit attack "asw_r_JeepFOV" = "90" client cheat "asw_r_JeepViewBlendTo" = "1" client cheat "asw_r_JeepViewBlendToScale" = "0.03" client cheat "asw_r_JeepViewBlendToTime" = "1.5" client cheat "asw_ragdoll_blend_test" game cheat - Ragdoll blending test "asw_railgun_beam_lifetime" = "0.5f" client - How long the railgun beam trails last "asw_railgun_beam_width" = "20.0f" client - Initial width of the railgun beam trail "asw_railgun_force_scale" = "60.0f" client replicated - Force of railgun shots "asw_ranger_health" = "101.5" game cheat "asw_realistic_death_chatter" = "0" game - If true, only 1 nearby marine will shout about marine deaths "asw_reconnect_after_outro" = "0" client - If set, client will reconnect to server after outro "asw_red_muzzle_b" = "128" client "asw_red_muzzle_g" = "128" client "asw_red_muzzle_r" = "255" client "asw_regular_floor_texture" = "REGULAR_FLOOR" - Regular floor texture to replace "asw_report_difficulty" game cheat - Reports current skill and mission difficulty level "asw_reserve_marine_time" = "30.0f" game - Number of seconds marines are reserved for at briefing start "asw_restart_mission" game - Restarts the current mission "asw_return_chat" client "asw_rg_explosion" = "0" client - Should the rg tracer have an explosion at the end? "asw_ricochet_laser_b" = "0" client - Red component of ricochet rifle bounce laser "asw_ricochet_laser_brightness" = "255.0f" client cheat - Width of the ricochet targeting laser "asw_ricochet_laser_fade" = "0.5f" client cheat - Width of the ricochet targeting laser "asw_ricochet_laser_g" = "0" client - Red component of ricochet rifle bounce laser "asw_ricochet_laser_r" = "255" client - Red component of ricochet rifle bounce laser "asw_ricochet_laser_width" = "1.5f" client cheat - Width of the ricochet targeting laser "asw_rim_atten" = ".25" client "asw_rim_falloff" = ".1" client "asw_rim_innerCone" = "20.0" client "asw_rim_outerCone" = "30.0" client "asw_rim_range" = "0" client "asw_rocket_acceleration" = "60" game cheat "asw_rocket_debug" = "0" game cheat "asw_rocket_drag" = "0.90" game cheat "asw_rocket_homing_range" = "640000" game cheat "asw_rocket_hover_height" = "10" game cheat "asw_rocket_hover_thrust" = "60" game cheat "asw_rocket_lifetime" = "3.0" game cheat "asw_rocket_max_speed" = "600" game cheat "asw_rocket_min_speed" = "280" game cheat "asw_rocket_trail_a" = "40" client cheat "asw_rocket_trail_b" = "128" client cheat "asw_rocket_trail_fade" = "0.0f" client cheat "asw_rocket_trail_g" = "255" client cheat "asw_rocket_trail_life" = "0.5f" client cheat "asw_rocket_trail_material" = "sprites/laserbeam.vmt" client cheat "asw_rocket_trail_r" = "255" client cheat "asw_rocket_trail_width" = "1.5f" client cheat "asw_rocket_volume_time" = "0.3" client - Time taken to fade in rocket loop sound "asw_rocket_wobble_amp" = "90" game cheat "asw_rocket_wobble_freq" = "0.25" game cheat "asw_room_info" game - Shows details about the current room in a randomly generated map "asw_roster_select_bypass_steam" = "0" client cheat - Bypass checking if data has been downloaded from steam when selecting a Marine. "asw_rts_controls" = "0" client cheat replicated "asw_run_fixed_blend" = "0.5" client replicated "asw_run_speed" = "380" client replicated - Test of movement speed returned in animstate code "asw_run_speed_scale" = "1" client replicated "asw_sb_gallop_max_range" = "130.0" game cheat - Max range to do ram attack "asw_sb_gallop_min_range" = "50.0" game cheat - Min range to do ram attack "asw_scanner_background" = "1" client - Draw black background behind minimap "asw_scanner_classic" = "0" client - Scanner has white blips, is always pinging. "asw_scanner_idle_sound" = "3" client - Which scanner idle sound is used (from 1 to 4) "asw_scanner_idle_volume" = "0.4f" client cheat - Volume of scanner idle loop "asw_scanner_interlace_alpha" = "0" client - Alpha of interlace effect on the scanner "asw_scanner_noise_alpha" = "0" client - Alpha of noise effect on the scanner "asw_scanner_pitch_base" = "1.2f" client cheat - Starting pitch "asw_scanner_pitch_change" = "0.2f" client cheat - Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the "asw_scanner_ring_scale" = "1.0f" client cheat - Overdraw in the scanner ring size from the blip boundary "asw_scanner_scanline_alpha" = "80" client - Alpha of scanlines on the scanner "asw_scanner_scanline_double" = "0" client - Whether scanlines should be single or double pixel "asw_scanner_warning_sound" = "1" client - Which scanner warning sound is used (from 1 to 3) "asw_scanner_warning_volume" = "0.3f" client cheat - Volume of scanner warning beeps "asw_screenflash" = "0" game cheat - Alpha of damage screen flash "asw_sentry_debug_aim" = "0" game cheat - Draw debug lines for sentry gun aim "asw_sentry_friendly_fire_scale" = "0" game cheat - Damage scale for sentry gun friendly fire "asw_sentry_friendly_target" = "0" game cheat - Whether the sentry targets friendlies or not "asw_sentry_gun_type" = "-1" game cheat - Force the type of sentry guns built to this. -1, the default, reads from the mar "asw_sequence_speed_cap" = "160" client replicated "ASW_Server_LoadCampaign" game - Server loads a previously saved campaign game "ASW_Server_StartCampaign" game - Server starts a new campaign game "asw_set_drone_skin" game cheat - Sets skin index of all drones and simple drones "asw_set_hear_pos" client cheat - Sets fixed audio position to the current position "asw_set_solid" game cheat - Sets solid status of current marine "asw_shake" game cheat - Shake the screen. "asw_shaman_aim_ahead_time" = "1.0" game cheat - Look ahead time for shaman's heal target "asw_shaman_health" = "59.8" game cheat "asw_shieldbug_death_force" = "65000" client - this sets the custom death force for the exploding shieldbug "asw_shieldbug_defending_speedboost" = "1.0" game cheat - Boost speed for the shieldbug when defending "asw_shieldbug_force_defend" = "0" game cheat - 0 = no force, 1 = force open, 2 = force defend "asw_shieldbug_knockdown" = "1" game cheat - If set shieldbug will knock marines down with his melee attacks "asw_shieldbug_knockdown_force" = "500" game cheat - Magnitude of knockdown force for shieldbug's melee attack "asw_shieldbug_knockdown_lift" = "300" game cheat - Upwards force for shieldbug's melee attack "asw_shieldbug_melee_force" = "2.0" game cheat - Melee force of the shieldbug "asw_shieldbug_screen_shake" = "1" game cheat - Should the shieldbug cause screen shake? "asw_shieldbug_speedboost" = "1.0" game cheat - boost speed for the shieldbug "asw_shotgun_pellet_fade_length" = "100.0f" game - Length of the trail on the shotgun pellets "asw_shotgun_pellets_pass" = "0" game cheat - Set to make shotgun pellets pass through aliens (as opposed to stopping on conta "asw_shotgun_shell_delay" = "0.8f" client - Delay on shell casing after firing shotgun "asw_show_all_singleplayer_maps" = "0" client - If set, offline practice option on the main menu will show all maps. "asw_show_marine_hints" game - Show hint manager spots "asw_show_mouse_entity" = "0" client cheat - Show entity under the mouse cursor "asw_show_stats_in_singleplayer" = "0" client - Show stats screen in singleplayer "asw_show_xp" client - Print local player's XP and level "asw_show_xp_details" = "0" client replicated - Output XP rewards to the console "asw_simple_hacking" = "0" game cheat - Use simple progress bar computer hacking "asw_sk_jeep_gauss_damage" = "15" game "asw_skill" = "1" ( def. "2" ) min. 1.000000 max. 4.000000 client archive replicated - Game skill level (1-4). "asw_sniper_dlight_b" = "250" client cheat - Blue component of flashlight colour "asw_sniper_dlight_exponent" = "1" client cheat "asw_sniper_dlight_g" = "250" client cheat - Green component of flashlight colour "asw_sniper_dlight_r" = "250" client cheat - Red component of flashlight colour "asw_sniper_dlight_radius" = "100" client cheat - Radius of the light around the cursor. "asw_sniper_scope_radius" = "100" client "asw_sniper_scope_self_illum_multiplier" = "0.5" client - For materials that use the NightVision proxy, multiply the result (normally in t "asw_sniper_shell_delay" = "0.7" client - Delay on shell casing after firing rifle "asw_solid_info" game cheat - Shows solid status of current marine "asw_sounds" client - lists sounds playing "asw_spawn_alien" game cheat - Make the named asw_spawner spit out an alien "asw_spawn_buzzer" game cheat - Refills all marine health "asw_spawning_enabled" = "1" game cheat - If set to 0, asw_spawners won't spawn aliens "asw_spinning_stim_cam" = "1" client - If set, slow motion will display a small spinning camera view "asw_springcol" = "1" game cheat - Use soft alien collision "asw_springcol_core" = "0.33" game cheat - Fraction of the alien's pushaway radius that is a solid capped core "asw_springcol_debug" = "0" game cheat - Display the direction of the pushaway vector. Set to entity index or -1 to show "asw_springcol_force_scale" = "3.0" game cheat - Multiplier for each individual push force "asw_springcol_push_cap" = "33.0" game cheat - Cap on the total push vector "asw_springcol_radius" = "50.0" game cheat - Radius of the alien's pushaway cylinder "asw_squad_debug" = "1" game cheat - Draw debug overlays for squad movement "asw_squad_hotbar" client - Activate a squad hotbar button "asw_squad_inventory" client - Shows squad inventory "ASW_StartCampaign" client - Starts a new campaign game "asw_StartStim" game cheat - Activates a stim pack "asw_stats_scrub_time" = "6.0" client cheat - Time that it takes to do the full stats time scrub. "asw_stats_skip_marines_test" = "0" client cheat - Tests removing marines 1 and 3 from the stats screen "asw_stats_track" = "1" game - Turn on//off Infested stats tracking. "asw_steam_cloud" = "0" client - Whether Swarm data should be stored in the Steam Cloud "asw_steam_cloud_debug" = "1" client - Print Steam Cloud messages "asw_stim_cam_pitch" = "10" client - Controls angle of the small in-picture Stim camera "asw_stim_cam_roll" = "0" client - Controls angle of the small in-picture Stim camera "asw_stim_cam_rotate_speed" = "0" client - Rotation speed of the stim camera "asw_stim_cam_time" = "0.6" client cheat - When time scale drops below this value, the stim cam will show "asw_stim_cam_x" = "-20" client - Controls offset of the small in-picture Stim camera "asw_stim_cam_y" = "-30" client - Controls offset of the small in-picture Stim camera "asw_stim_cam_yaw" = "15" client - Controls angle of the small in-picture Stim camera "asw_stim_cam_z" = "70" client - Controls offset of the small in-picture Stim camera "asw_stim_duration" = "6.0f" game cheat - Default duration of the stimpack slomo (medics with skills will override this nu "asw_stim_music" = "f:\steam\steamapps\common\alien swarm\swarm\sound\music\zumabeach.wav" ( def. "" ) client archive - Custom music file used for stim music "asw_stim_time_scale" = "0.35" client cheat replicated - Time scale during stimpack slomo "asw_stop_burning" game cheat - Makes your marine stop burning "asw_stumble_interval" = "2.0" game cheat - Min time between stumbles "asw_stumble_knockback" = "300" game cheat - Velocity given to aliens that get knocked back "asw_stumble_lift" = "300" game cheat - Upwards velocity given to aliens that get knocked back "asw_stun_grenade_time" = "6.0" game cheat - How long stun grenades stun aliens for "asw_success_sound_delay" = "0.0" client cheat - Delay before playing mission success music "asw_suicide" game - Kills your current marine "asw_sv_maxspeed" = "500" client notify replicated "asw_synup_chatter_chance" = "0.2" game cheat - Chance of the synup chatter happening "asw_tech_order_hack_range" = "1200" game cheat - Max range when searching for a nearby AI tech to hack for you "asw_teleport" game cheat - Usage: asw_teleport - Teleports your current marine to the name "asw_test_marinenearby" game cheat - Tests the marine nearby util shared function "asw_test_music" client - lists music pointer "asw_test_new_alien_jump" = "1" game archive "asw_test_turret" game cheat - Test remote turret "asw_test_wave_announce" client cheat - Shows wave announce panel "ASW_TestLoad" game cheat - Tests loading a savegame "ASW_TestRoute" game cheat - Tests loading a savegame "asw_tilegen" client cheat - Experimental tile based level generator. "asw_tilegen_theme" = "example" ( def. "Rydberg" ) archive - Default theme selected in TileGen "asw_time_scale_delay" = "0.15" client cheat replicated - Delay before timescale changes to give a chance for the client to comply and pre "asw_tracer_count" client cheat - Shows number of tracers spawned "asw_tracer_style" = "1" client archive - Specify tracer style. 0=none 1=normal 2=grey line "asw_trail_beam_lifetime" = "0.5f" client - How long the pellet trails last "asw_trail_beam_width" = "3.0f" client - Initial width of the pellet trails "asw_tumbler_debug" = "0" client cheat - Debug info on tumbler offsets "asw_turret_debug_limits" = "0" client cheat - Prints debug info about turret turning limits "asw_turret_dot" = "0.9" client cheat - Dot angle above which potential targets are shown in the remote turret view "asw_turret_fire_rate" = "0.1f" client cheat replicated - Firing rate of remote controlled turrets "asw_turret_fog_end" = "1200" client - Fog end distance for turret view "asw_turret_fog_start" = "900" client - Fog start distance for turret view "asw_turret_turn_rate" = "50.0f" client cheat replicated - Turning rate of remote controlled turrets "asw_tutorial_save_stage" = "0" game archive - How far through the tutorial the player has got "asw_uber_auto_speed_scale" = "0.3f" game cheat - Speed scale of uber drones when attacking "asw_uber_speed_scale" = "0.5f" game cheat - Speed scale of uber drone compared to normal "asw_unlock_all_locations" = "0" cheat - Unlocks all mission hexes "asw_update_binds" client - Makes ASI HUD elements update the detected key for various actions (e.g. the use "asw_use_particle_tracers" = "1" client cheat replicated - Use particle tracers instead of the old school HL2 ones "asw_vbsp2" = "0" replicated "asw_vehicle_cam_dist" = "412" client cheat "asw_vehicle_cam_height" = "0" client cheat "asw_vehicle_cam_pitch" = "45" client cheat "asw_vindicator_grenade_elasticity" = "1.8f" game cheat - elasticity of vindicator grenade "asw_vindicator_grenade_friction" = "-1.0f" game cheat - Time before grenade can "asw_vindicator_grenade_fuse" = "3" game cheat - Fuse time on incendiary grenades "asw_vindicator_grenade_gravity" = "0.8f" game cheat - Gravity of vindicator grenade "asw_vindicator_grenade_mass" = "10" game cheat - Mass of indendiary/cluster grenade "asw_vindicator_grenade_min_detonation_time" = "0.05f" game cheat - Minimum before this grenade can detonate "asw_vindicator_grenade_velocity" = "3.0" game cheat - Scale to the vindicator grenade initial velocity "asw_visrange_generic" = "400" client cheat replicated - Vismon range "asw_voice_side_icon" = "0" client cheat - Set to 1 to use the voice indicators on the side of the screen instead of the on "asw_vote_chooser" client "asw_vote_duration" = "30" client replicated - Time allowed to vote on a map/campaign/saved game change. "asw_vote_kick_fraction" = "0.6" client archive replicated - Fraction of players needed to activate a kick vote "asw_vote_leader_fraction" = "0.6" client archive replicated - Fraction of players needed to activate a leader vote "asw_vote_map_fraction" = "0.6" client archive replicated - Fraction of players needed to activate a map vote "asw_walk_fixed_blend" = "0.5" client replicated "asw_walk_point" = "200" client replicated "asw_walk_sequence_speed_cap" = "50" client replicated "asw_walk_speed" = "175" client replicated "asw_walk_speed_scale" = "1" client replicated "asw_wanderer_override" = "0" game - Forces wanderers to spawn "asw_weapon_force_scale" = "1.0f" client replicated - Force of weapon shots "asw_weapon_max_shooting_distance" = "1500" client replicated - Maximum distance of the hitscan weapons. "asw_weapon_pitch" = "12" client "asw_weapon_safety_hull" = "0" game cheat - Size of hull used to check for AI shots going too near a friendly "asw_wire_full_random" = "0" game cheat - Fully randomize wire hacks "asw_world_healthbar_class_icon" = "0" client - Show class icon on mouse over "asw_world_healthbars" = "1" client - Shows health bars in the game world "asw_world_usingbars" = "1" client - Shows using bars in the game world "asw_ww_chatter_interval_max" = "260" game - Max time between wildcat and wolfe conversation "asw_ww_chatter_interval_min" = "200" game - Min time between wildcat and wolfe conversation "asw_xp_screen_debug" = "0" client cheat - If enabled, XP screen will show dummy player slots