More NUD for the NUDheads. Mainly exploit fixes and statistics display that gives you the information you need to perfect your maze. Get here.
Sean 'th15' Chan 25-01-09
Escapist Indie Dev Showcase
Woot, Battleships Forever will be going up on Escapist Magazine's Indie Developer showcase later this week, take a look at it here.
Sean 'th15' Chan 20-01-09
The dust has settled
Okay, fixed a couple of problems with the website, specifically the link to qrp's description was down for some reason. You can now upload and download .shp files and .enc files from the database properly too.
Sean 'th15' Chan 19-01-09
Moving some stuff around the webserver, please excuse my dust.
Sean 'th15' Chan 16-01-09
NUD v004 going up. It now features online highscores!
I've been working on this over the past week, it's still a long way from completion but I'm putting up so you guys can see what I'm up to. Feel free to share any comments/suggestions in the forum or tagbox.
Just a quick update on Backspace, fixed a couple of bugs with it displaying accented characters and added a random play button which instantly loads a text file. Sample texts included means that anyone can play it, even if you don't have MSN. It's a quick, simple game, go give it a spin here.
Sean 'th15' Chan 19-12-08
Put up a new version of Backspace. I fixed some bugs and included three default files to use with the game, a section of dialogue from Wuthering Heights, some choice quotes from Bash.org and a portion of Harry Potter with all occurrences of "wand" replaced with "wang".
Sean 'th15' Chan 15-12-08
My latest project, a little experimental typing game. Get it here.
Here's a peek at some of the improved effects. Also, this version will solve the long-running problem of surfaces getting corrupted on some computers.
Sean 'th15' Chan 12-12-08
Battleships Forever v0.89
Little pre-Christmas present here, new version of Battleships Forever! Acquire here.
Sean 'th15' Chan 02-12-08
Carpe Universum IGF
Okay, just submitted Carpe Universim to the IGF. You can play the new version here.
Sean 'th15' Chan 01-11-08
Carpe Universum Beta
Just released a new beta version of Carpe Universum. Go get it here.
Sean 'th15' Chan 01-09-08
More Carpe Universum:
Added meta-ball effects (enemy shields, background). Seriously amped up the distortion effects. And most importantly, I finally got audio syncing to work nicely so I can finally ramp up into content creation and get more levels done.
Sean 'th15' Chan 16-07-08
Carpe Universum Screenshot
Quick screenshot of the current version of Carpe Universum, as you can see, the background is completely different and there's metaball shield effects on some enemies:
Sean 'th15' Chan 09-07-08
Carpe Universum Video
New video of Carpe Universum:
I'm trying to get this done to submit for IGF 2009.
Sean 'th15' Chan 03-07-08
I guess I owe it to you guys.
I haven't released anything new for some time because I'm busy with work.
However, that work involves remaking Battleships Forever in a better engine.
What this means is multi-player, better performance with hundreds (maybe thousands) of sections. Think everything that makes Battleships Forever, Battleships Forever and multiply that by ten.
This will take some time. But not an absurd amount of time, Battleships Forever isn't exactly the most complex game ever.
I'll confirm features, timeline and other stuff as and when I'm able, for now, just hang in there!
Sean 'th15' Chan 11-05-08
I've been busy with work and stuff lately so I haven't got much development done. Here's a couple of screenshots of what Carpe Universum looks like now:
This was Jonathan Mak's (Queasy Games, Everyday Shooter) rant at the GDC's Game Designer's Rant session on the last day of the GDC. Instead of ranting about anything, Jon wanted to remind everyone what games really are about and did that with balloons.
I helped set up and throw balloons at people.
Made some good friends over at GDC, will post more stuff later I guess.
Sean 'th15' Chan 25-02-08
GDC GDC GDC GDC
Alright, I'm off to the Game Developer's Conference in San Francisco. This is your last chance to vote for Battleships Forever, here.
Sean 'th15' Chan 15-02-08
Battleships Forever v0.88
Alright peeps, it's finally here, the Battleships Forever Encounter Maker is now live. Create your own conflicts with your own custom ships and share them around.
The Encounter Maker is taking a little longer, having some trouble with the file format. My initial intention was to use a .zip format so that you'd be able to extract custom ships from within an encounter file but the .zip file handling isn't working out too well so I might do it another way.
Voting for the IGF is still on. It's up to you to make Battleships Forever a winner in the Audience Award category, so please go vote for Battleships Forever.
Sean 'th15' Chan 07-02-08
BSF Encounter Maker
I got some decent work done on the Encounter Maker today. It's about 50% complete, won't be too long before I release the next version (which will include this).
It'll be pretty rudimentary. You'll be able to set a bunch of ships against another bunch, but don't expect anything too fancy; I'm not about to build the World Editor.
Sean 'th15' Chan 03-02-08
Battleships Forever v0.86
New version of Battleships Forever released! Get it here.
Shipmaker is now feature complete, I don't intend on adding any more features to it.
Quite simply, I need cash to go to the IGF. I've calculated that I would need around SGD$1,500 (about USD$1,000) at least for airfare and lodging.
So if you have some cash lying around and feel like helping out, click the yellow PayPal Donate button to the right!
Sean 'th15' Chan 19-12-07
Battleships Forever v0.85
Bunch of tweaks in this version and a reworked first mission so that it serves as a better tutorial. Oh and the Rorschach resistor (the beam bending thingy) is now available in shipmaker. Read about it here.
The most prominent new feature is the ability to resize the Sandbox to any size you want. Be warned though, it can adversely affect performance. If the special effects become too pixelated in the sandbox, try running the game with Surfaces off.